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Endless Swarm (Saviors of Kamigawa)

Endless Swarm

Saviors of Kamigawa — rare

Sorcery

Sets Endless Swarm has been printed in:

Endless Swarm (Saviors of Kamigawa)

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Cards like Endless Swarm in Saviors of Kamigawa:

Rally the Horde

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Sorcery

Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land card, repeat this process. Create a 1/1 red Warrior creature token for each nonland card exiled this way.

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Neverending Torment

Neverending Torment

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Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles.
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Eternal Dominion

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Sorcery

Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)

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Feral Lightning

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Create three 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.

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Enduring Ideal

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Search your library for an enchantment card, put it onto the battlefield, then shuffle.
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Undying Flames

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Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to any target equal to that card's mana value.
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Seek the Horizon

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Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

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You gain 6 life.
Draw a card.

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Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents.

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Inner Fire

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Add for each card in your hand.

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Presence of the Wise

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You gain 2 life for each card in your hand.

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Thoughts of Ruin

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Each player sacrifices a land for each card in your hand.

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Sink into Takenuma

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Sweep — Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.

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Spiraling Embers

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Spiraling Embers deals damage to any target equal to the number of cards in your hand.

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Exile into Darkness

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Target player sacrifices a creature with mana value 3 or less.
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand.

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Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step.

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Draw three cards. Discard three cards at the beginning of the next end step.

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Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.

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Target creature deals damage to itself equal to its power.

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Each player may bid life. You start the bidding with a bid of any number. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and draws four cards.

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