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Inner Calm  Outer Strength (Saviors of Kamigawa)

Inner Calm, Outer Strength

Saviors of Kamigawa — Common

Instant Arcane

Inner Calm, Outer Strength is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Inner Calm  Outer Strength (Saviors of Kamigawa)
Price: PaperMTGO

TCGPlayer avg. price:

$0.15

$0.05 $0.15 $0.75
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Rating:

5.17/10

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Cards like Inner Calm, Outer Strength in Standard format:

Infuse with the Elements

Infuse with the Elements

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Converge Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn.

6.2 /10
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Swell of Growth

Swell of Growth

Instant

Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.

5.8 /10
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Aim High

Aim High

Instant

Untap target creature. It gets +2/+2 and gains reach until end of turn. (It can block creatures with flying.)

6.9 /10
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Clear Shot

Clear Shot

Instant

Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

5.8 /10
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Woodcutter s Grit

Woodcutter's Grit

Instant

Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

6.3 /10
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Titanic Growth

Titanic Growth

Instant

Target creature gets +4/+4 until end of turn.

6.1 /10
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Elemental Uprising

Elemental Uprising

Instant

Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. It must be blocked this turn if able.

8 /10
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Waxing Moon

Waxing Moon

Instant

Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.

7 /10
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Pulse of Murasa

Pulse of Murasa

Instant

Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.

5.8 /10
$0.14
Might Beyond Reason

Might Beyond Reason

Instant

Put two +1/+1 counters on target creature.

Delirium Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.

6.7 /10
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Grapple with the Past

Grapple with the Past

Instant

Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand.

8.2 /10
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Lead by Example

Lead by Example

Instant

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

7.3 /10
$0.15
Plummet

Plummet

Instant

Destroy target creature with flying.

7.1 /10
$0.20
Moonlight Hunt

Moonlight Hunt

Instant

Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.

6.8 /10
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Roilmage s Trick

Roilmage's Trick

Instant

Converge Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast Roilmage's Trick.

Draw a card.

6.2 /10
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Clip Wings

Clip Wings

Instant

Each opponent sacrifices a creature with flying.

6.2 /10
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Appetite for the Unnatural

Appetite for the Unnatural

Instant

Destroy target artifact or enchantment. You gain 2 life.

6.4 /10
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Naturalize

Naturalize

Instant

Destroy target artifact or enchantment.

8.5 /10
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Commencement of Festivities

Commencement of Festivities

Instant

Prevent all combat damage that would be dealt to players this turn.

6 /10
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Atarka s Command

Atarka's Command

Instant

Choose two

Your opponents can't gain life this turn.

Atarka's Command deals 3 damage to each opponent.

You may put a land card from your hand onto the battlefield.

Creatures you control get +1/+1 and gain reach until end of turn.

8.9 /10
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