Inner Calm, Outer Strength
Saviors of Kamigawa — common
Instant — Arcane
Inner Calm, Outer Strength rulings:
There are no rulings for Inner Calm, Outer Strength.
Saviors of Kamigawa — common
Instant — Arcane
Inner Calm, Outer Strength rulings:
There are no rulings for Inner Calm, Outer Strength.
TCGPlayer low price:
Buy now! ▶Creature — Elf Wizard (1/1)
, : Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
Instant
Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.
Legendary Artifact — Equipment
At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand.
Equip—Pay 1 life for each card in your hand.
Equip
Creature — Treefolk Druid (5/5)
Trample
When Gnarlroot Pallbearer enters the battlefield, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Instant
Target creature gets -X/-X until end of turn, where X is the number of cards in your hand.
Creature — Moonfolk Wizard (1/3)
Flying
, Return a land you control to its owner's hand: Target creature gets -X/-0 until end of turn, where X is the number of cards in your hand.
Enchantment
Constellation — Whenever Strength from the Fallen or another enchantment enters the battlefield under your control, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Instant
Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.
Land — Gate
: Add .
, : Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
Creature — Human Advisor (2/3)
: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
Legendary Planeswalker — Huatli
+1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control.
?1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
?8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may draw a card."
Instant — Arcane
Target creature gets +X/+X until end of turn, where X is the number of lands you control.
Creature — Elf (1/2)
: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Creature — Elf Shaman (3/3)
, : Target creature gets +X/+X until end of turn, where X is the number of artifacts your opponents control.
Enchantment
At the beginning of your upkeep, you may put a verse counter on War Dance.
Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance.
Instant
Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.
Legendary Creature — Merfolk Wizard (2/4)
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying.
Whenever you draw your fifth card each turn, Alandra, Sky Dreamer and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
Legendary Creature — Human Druid (3/3)
At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land.
Whenever a land creature you control deals combat damage to a player, draw a card.
Instant
Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.
Creature — Ogre Samurai Shaman (2/3)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.
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