Miren, the Moaning Well
Saviors of Kamigawa — rare
Legendary Land
Miren, the Moaning Well rulings:
There are no rulings for Miren, the Moaning Well.
Saviors of Kamigawa — rare
Legendary Land
Miren, the Moaning Well rulings:
There are no rulings for Miren, the Moaning Well.
TCGPlayer low price:
Buy now! ▶Legendary Enchantment // Legendary Land
, Pay 2 life: Draw a card.
At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.
Temple of Aclazotz
(Transforms from Arguel's Blood Fast.)
: Add .
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
As an additional cost to cast this spell, sacrifice a creature.
You gain life equal to the sacrificed creature's toughness.
Enchantment — Aura
Enchant land
Enchanted land has ", Sacrifice a creature: You gain life equal to the sacrificed creature's toughness."
Land
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Creature — Human Cleric (1/1)
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Artifact
Sacrifice a creature: You gain life equal to the sacrificed creature's toughness. Activate only during your upkeep.
Land
: Add .
, , Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.
, , Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.
Legendary Creature — Kor Cleric (2/3)
Deathtouch
, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
, Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
Creature — Human Soldier (2/4)
, , Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. Draw a card.
Creature — Zombie Crocodile (4/4)
Defender
, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness.
Instant
As an additional cost to cast this spell, sacrifice a creature.
You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Rite of Consumption deals damage equal to the sacrificed creature's power to target player or planeswalker. You gain life equal to the damage dealt this way.
Artifact
, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.")
Creature — Elemental (10/10)
Trample
At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.
Legendary Planeswalker — Nixilis
+2: Each opponent loses 1 life. You gain life equal to the life lost this way.
?2: Create a 5/5 black Demon creature token with flying. You lose 2 life.
?8: You get an emblem with ", Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power."
Ob Nixilis of the Black Oath can be your commander.
Creature — Zombie // Creature — Zombie (1/5)
At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform Catapult Fodder.
Catapult Captain
, , Sacrifice another creature: Target opponent loses life equal to the sacrificed creature's toughness.
Creature — Human Ranger (2/5)
Vigilance
: Add an amount of equal to the greatest power among creatures you control.
Sacrifice Bighorner Rancher: You gain life equal to the greatest toughness among other creatures you control.
Artifact
, , Sacrifice a creature: You gain 4 life.
, , Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
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