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Scroll of Origins (Saviors of Kamigawa)

Scroll of Origins

Saviors of Kamigawa — rare

Artifact

Scroll of Origins rulings:

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Scroll of Origins (Saviors of Kamigawa)

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Here are cards with similar text to Scroll of Origins:

JinGitaxias  The Great Synthesis

Jin-Gitaxias // The Great Synthesis

Legendary Creature — Phyrexian Praetor // Enchantment — Saga (5/5)

Ward
Whenever you cast a noncreature spell with mana value 3 or greater, draw a card.
: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand.

The Great Synthesis

(As this Saga enters and after your draw step, add a lore counter.)
I — Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control The Great Synthesis.
II — Return all non-Phyrexian creatures to their owners' hands.
III — You may cast any number of spells from your hand without paying their mana costs. Exile The Great Synthesis, then return it to the battlefield (front face up).

9 /10
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Kefnet the Mindful

Kefnet the Mindful

Legendary Creature — God (5/5)

Flying, indestructible
Kefnet the Mindful can't attack or block unless you have seven or more cards in hand.
: Draw a card, then you may return a land you control to its owner's hand.

7.6 /10
--
New Perspectives

New Perspectives

Enchantment

When New Perspectives enters the battlefield, draw three cards.
As long as you have seven or more cards in hand, you may pay rather than pay cycling costs.

6.9 /10
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Akki Underling

Akki Underling

Creature — Goblin Warrior (2/1)

As long as you have seven or more cards in hand, Akki Underling gets +2/+1 and has first strike.

0.7 /10
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Deathmask Nezumi

Deathmask Nezumi

Creature — Rat Shaman (2/2)

As long as you have seven or more cards in hand, Deathmask Nezumi gets +2/+1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

2 /10
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Ivory Crane Netsuke

Ivory Crane Netsuke

Artifact

At the beginning of your upkeep, if you have seven or more cards in hand, you gain 4 life.

2.2 /10
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Jushi Apprentice  Tomoya the Revealer

Jushi Apprentice // Tomoya the Revealer

Creature — Human Wizard // Legendary Creature — Human Wizard (1/2)

, : Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.

Tomoya the Revealer

, : Target player draws X cards, where X is the number of cards in your hand.

4.9 /10
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Kiyomaro First to Stand

Kiyomaro, First to Stand

Legendary Creature — Spirit (0/0)

Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand.
As long as you have four or more cards in hand, Kiyomaro has vigilance.
Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life.

3.3 /10
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Nerd Rage

Nerd Rage

Enchantment — Aura

Enchant creature
When Nerd Rage enters the battlefield, draw two cards.
Enchanted creature has "You have no maximum hand size" and "Whenever this creature attacks, if you have ten or more cards in hand, it gets +10/+10 until end of turn."

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Vantress Gargoyle

Vantress Gargoyle

Artifact Creature — Gargoyle (5/4)

Flying
Vantress Gargoyle can't attack unless defending player has seven or more cards in their graveyard.
Vantress Gargoyle can't block unless you have four or more cards in hand.
: Each player mills a card.

5.6 /10
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Wiretapping

Wiretapping

Enchantment

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.

6.8 /10
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Akuta Born of Ash

Akuta, Born of Ash

Legendary Creature — Spirit (3/2)

Haste
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield.

3.2 /10
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Balance of Power

Balance of Power

Sorcery

If target opponent has more cards in hand than you, draw cards equal to the difference.

2 /10
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Battle Angels of Tyr

Battle Angels of Tyr

Creature — Angel Knight (4/4)

Flying, myriad
Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.

9.5 /10
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Death of a Thousand Stings

Death of a Thousand Stings

Instant — Arcane

Target player loses 1 life and you gain 1 life.
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Death of a Thousand Stings from your graveyard to your hand.

1.6 /10
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Descendant of Kiyomaro

Descendant of Kiyomaro

Creature — Human Soldier (2/3)

As long as you have more cards in hand than each opponent, Descendant of Kiyomaro gets +1/+2 and has "Whenever this creature deals combat damage, you gain 3 life."

0.2 /10
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Ebony Owl Netsuke

Ebony Owl Netsuke

Artifact

At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to that player.

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Exile into Darkness

Exile into Darkness

Sorcery

Target player sacrifices a creature with mana value 3 or less.
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand.

0.9 /10
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Fevered Visions

Fevered Visions

Enchantment

At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to that player.

8.7 /10
--
Keeper of the Mind

Keeper of the Mind

Creature — Human Wizard (1/2)

, : Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card.

1.5 /10
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