Etched Champion
Scars of Mirrodin — rare
Artifact Creature — Soldier
Etched Champion rulings:
There are no rulings for Etched Champion.
Scars of Mirrodin — rare
Artifact Creature — Soldier
Etched Champion rulings:
There are no rulings for Etched Champion.
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— Whenever this creature attacks, put a +1/+1 counter on it.
— Metalcraft — This permanent has protection from noncreature permanents as long as you control three or more artifacts.
— 5/1
— 7/4
Creature — Human Soldier (2/2)
Metalcraft — Auriok Edgewright has double strike as long as you control three or more artifacts.
Creature — Human Soldier (1/1)
Metalcraft — As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying.
Creature — Elf Warrior (4/4)
Metalcraft — As long as you control three or more artifacts, Ezuri's Brigade gets +4/+4 and has trample.
Creature — Phoenix (4/4)
Flying, haste
Metalcraft — : Return Kuldotha Phoenix from your graveyard to the battlefield. Activate only during your upkeep and only if you control three or more artifacts.
Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards.
Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
Artifact Creature — Construct (2/2)
Metalcraft — Snapsail Glider has flying as long as you control three or more artifacts.
Creature — Human Berserker (3/1)
Metalcraft — Spiraling Duelist has double strike as long as you control three or more artifacts.
Creature — Human Soldier (1/1)
Metalcraft — Ardent Recruit gets +2/+2 as long as you control three or more artifacts.
Legendary Creature — Human Artificer (2/4)
Whenever Ayesha Tanaka, Armorer attacks, look at the top four cards of your library. You may put any number of artifact cards with mana value less than or equal to Ayesha's power from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
Ayesha can't be blocked as long as defending player controls three or more artifacts.
Creature — Human Berserker (3/3)
Metalcraft — When Blade-Tribe Berserkers enters the battlefield, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 and gains haste until end of turn.
Creature — Elf Artificer (2/2)
Metalcraft — Carapace Forger gets +2/+2 as long as you control three or more artifacts.
Artifact Creature — Horse (2/2)
Metalcraft — Chrome Steed gets +2/+2 as long as you control three or more artifacts.
Creature — Elephant Soldier (2/4)
Metalcraft — Ghalma's Warden gets +2/+2 as long as you control three or more artifacts.
Creature — Angel (4/4)
Flying
Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.)
Legendary Creature — Human Warrior (5/4)
First strike
Metalcraft — Creatures you control get +3/+0 as long as you control three or more artifacts.
Creature — Angel (4/4)
Flying
As long as Pristine Angel is untapped, it has protection from artifacts and from all colors.
Whenever you cast a spell, you may untap Pristine Angel.
Creature — Human Knight (2/2)
Whenever an Equipment enters the battlefield under your control, you may draw a card.
Metalcraft — Equipment you control have equip as long as you control three or more artifacts.
Artifact Creature — Rhino (4/4)
Metalcraft — Razorfield Rhino gets +2/+2 as long as you control three or more artifacts.
Artifact
Metalcraft — Rusted Relic is a 5/5 Golem artifact creature as long as you control three or more artifacts.
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