Goblin Gaveleer
Scars of Mirrodin — common
Creature — Goblin Warrior
Goblin Gaveleer rulings:
2020-08-07: Goblin Gaveleer's bonus is in addition to whatever bonus the Equipment gives it.
Scars of Mirrodin — common
Creature — Goblin Warrior
Goblin Gaveleer rulings:
2020-08-07: Goblin Gaveleer's bonus is in addition to whatever bonus the Equipment gives it.
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Buy now! ▶Creature — Human Warrior (1/1)
Trample
Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.
Creature — Human Mercenary (2/2)
Trample
Gunner Conscript gets +1/+1 for each Aura and Equipment attached to it.
When Gunner Conscript dies, if it was enchanted, create a Junk token.
When Gunner Conscript dies, if it was equipped, create a Junk token.
Legendary Creature — Dwarf Warrior (5/3)
Each creature you control gets +2/+0 for each Equipment attached to it.
You may pay rather than pay the equip cost of the first equip ability you activate each turn.
Artifact — Equipment
Equipped creature gets +1/+0 for each Equipment attached to it.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Creature — Elephant Soldier (2/2)
Loxodon Punisher gets +2/+2 for each Equipment attached to it.
Enchantment — Aura
Enchant creature you control
When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Artifact Creature — Myr (1/1)
Myr Adapter gets +1/+1 for each Equipment attached to it.
Enchantment — Aura
Enchant creature
Equip abilities you activate that target enchanted creature cost less to activate.
Aura spells you cast that target enchanted creature cost less to cast.
Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
Artifact — Equipment
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Legendary Creature — Human Shaman (3/2)
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
Legendary Creature — Human Warrior (2/2)
Trample
Whenever Wyleth, Soul of Steel attacks, draw a card for each Aura and Equipment attached to it.
Enchantment — Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend."
Creature — Kor Soldier (2/2)
Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.
Legendary Creature — Human Archer (2/2)
First strike, reach
Whenever Catti-brie of Mithral Hall attacks, put a +1/+1 counter on it for each Equipment attached to it.
, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way.
Creature — Angel (3/6)
Flying, double strike
When Heavenly Blademaster enters the battlefield, you may attach any number of Auras and Equipment you control to it.
Other creatures you control get +1/+1 for each Aura and Equipment attached to Heavenly Blademaster.
Legendary Creature — Human Faerie // Sorcery — Adventure (2/2)
Double strike
Other creatures you control get +1/+0 for each Aura and Equipment attached to Kellan, the Fae-Blooded.
Birthright Boon
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Creature — Cat Soldier (4/6)
Vigilance
Kemba's Legion can block an additional creature each combat for each Equipment attached to Kemba's Legion.
Legendary Creature — Cat Cleric (2/4)
At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent.
Legendary Creature — Human Warrior (3/4)
Whenever Stangg, Echo Warrior attacks, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. It enters the battlefield tapped and attacking. For each Aura and Equipment attached to Stangg, create a token that's a copy of it attached to Stangg Twin. Sacrifice all tokens created this way at the beginning of the next end step.
Sorcery
One or two target creatures each gain haste until end of turn. For each of those creatures, create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
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