Infiltration Lens
Scars of Mirrodin — uncommon
Artifact — Equipment
Infiltration Lens rulings:
2011-01-01: If the equipped creature becomes blocked by multiple creatures, Infiltration Lens’s ability triggers that many times.
Scars of Mirrodin — uncommon
Artifact — Equipment
Infiltration Lens rulings:
2011-01-01: If the equipped creature becomes blocked by multiple creatures, Infiltration Lens’s ability triggers that many times.
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Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Creature — Yeti Mutant (3/3)
Whenever Drelnoch becomes blocked, you may draw two cards.
Creature — Kraken (5/5)
Hexproof
Lieutenant — As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards."
Creature — Treefolk (5/7)
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever Warden of the Woods becomes the target of a spell or ability an opponent controls, you may draw two cards.
Creature — Sphinx (4/6)
Flying
Whenever an opponent draws a card, you may draw two cards.
Artifact — Equipment
Equipped creature gets +2/+2 and has menace.
Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card.
Equip . This ability costs less to activate if you have one or fewer cards in hand.
Creature — Bringer (5/5)
You may pay rather than pay this spell's mana cost.
Trample
At the beginning of your upkeep, you may draw two cards.
Artifact — Clue Equipment
Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
, Sacrifice Candlestick: Draw a card.
Equip
Artifact — Equipment // Artifact — Equipment
Whenever equipped creature attacks, draw a card, then discard a card.
Equip
Craft with one or more creatures (, Exile this artifact, Exile one or more creatures you control and/or creature cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Dinosaur Headdress
When Dinosaur Headdress enters the battlefield, attach it to target creature you control.
As Dinosaur Headdress becomes attached to a creature, choose an exiled creature card used to craft Dinosaur Headdress.
Equipped creature is a copy of the last chosen card.
Equip
Artifact — Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
Artifact — Equipment
Equipped creature gets +1/+1.
Whenever equipped creature blocks or becomes blocked by a creature, that creature loses all abilities until end of turn.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
Whenever equipped creature deals combat damage to a player or battle, create a Treasure token.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Legendary Artifact — Equipment
As long as it's your turn, equipped creature has hexproof and can't be blocked.
Whenever equipped creature attacks alone, you draw a card and you lose 1 life.
Equip Halfling (: Attach to target Halfling you control. Equip only as a sorcery.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Creature — Ooze (2/2)
Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat.
Artifact — Equipment
Equipped creature gets +2/+0 and has afflict 1. (Whenever it becomes blocked, defending player loses 1 life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Artifact — Equipment
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
Whenever a creature enters the battlefield from your graveyard, you may attach Dredging Claw to it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Legendary Creature — Human Warrior (3/3)
When Enkira, Hostile Scavenger enters the battlefield, create two Walker tokens. (They're 2/2 black Zombie creatures.)
As long as Enkira is equipped, it must be blocked if able.
Whenever Enkira and at least two Zombies attack, Enkira gains indestructible until end of turn.
Legendary Artifact — Equipment
Equipped creature gets +3/+3.
Whenever equipped creature blocks or becomes blocked by one or more creatures, you may exile one of those creatures.
Your opponents can't cast spells with the same name as a card exiled with Godsend.
Equip
Artifact — Equipment
Equipped creature gets +1/+1.
Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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