Seize the Initiative
Scars of Mirrodin — common
Instant
Target creature gets +1/+1 and gains first strike until end of turn.
The time between spotting a leonin shikari and feeling its claws is just time enough to draw your last breath.
Scars of Mirrodin — common
Instant
Target creature gets +1/+1 and gains first strike until end of turn.
The time between spotting a leonin shikari and feeling its claws is just time enough to draw your last breath.
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Buy now! ▶Instant — Arcane
Target creature gets +1/+0 and gains first strike until end of turn.
Splice onto Arcane—Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant
Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
Instant
Choose one —
• Target creature gains first strike until end of turn.
• Target player gains 2 life.
• Destroy target Aura.
Instant
Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.
Instant
Escalate (Pay this cost for each mode chosen beyond the first.)
Choose one or both —
• Target creature gets +3/+0 until end of turn.
• Target creature gains first strike until end of turn.
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Instant
Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn.
Instant
Target creature gets +1/+0 and gains first strike until end of turn. If it's a Goblin or Orc, it also gains haste until end of turn.
Instant
Target creature gets +2/+0 and gains first strike until end of turn.
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
Instant
Target creature gets +2/+2 and gains first strike until end of turn.
Instant
Target creature gets +1/+3 and gains flying until end of turn. Untap it.
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.
Instant
Target creature gets +2/+2 until end of turn.
Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.
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