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Seize the Initiative (Scars of Mirrodin)

Seize the Initiative

Scars of Mirrodin — Common

Instant

Seize the Initiative is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Seize the Initiative (Scars of Mirrodin)
Price: PaperMTGO

TCGPlayer avg. price:

$0.14

$0.03 $0.14 $0.70
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Rating:

5.02/10

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Cards like Seize the Initiative in Standard format:

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Target creature gets +1/+0 and gains first strike until end of turn.

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Target creature gets +3/+0 until end of turn.

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Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

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Target creature gets +2/+2 until end of turn. If you control an Equipment, put a 1/1 white Human Soldier creature token onto the battlefield.

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Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.

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Target creature gets +3/+0 and gains first strike until end of turn.

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Target creature gets +2/+2 and gains flying until end of turn.

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Target creature gets +2/+1 and gains trample until end of turn.

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Target creature gets +1/+2 and gains reach until end of turn. Untap it. (A creature with reach can block creatures with flying.)

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Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

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Borrowed Malevolence

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Escalate (Pay this cost for each mode chosen beyond the first.)

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Target creature gets +1/+1 until end of turn.

Target creature gets -1/-1 until end of turn.

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Target creature gets +1/+0 until end of turn. When that creature dies this turn, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.

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Target creature gets +1/+1 until end of turn for each creature you control.

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Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Investigate, then target creature gets +1/+1 until end of turn for each Clue you control. (To investigate, put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

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Destroy target attacking or blocking creature with power 2 or less.

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