Steady Progress
Scars of Mirrodin — common
Instant
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw a card.
"More of that strange oil . . . It's probably nothing."
Scars of Mirrodin — common
Instant
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw a card.
"More of that strange oil . . . It's probably nothing."
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Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw a card.
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
Instant
Target creature gets -4/-0 until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Instant
Target permanent becomes an artifact in addition to its other types until end of turn.
Draw a card.
Instant
Return target creature to its owner's hand.
Addendum — If you cast this spell during your main phase, draw a card.
Instant
Turn target creature with a morph ability face down.
Cycling (, Discard this card: Draw a card.)
Instant
Counter target spell, then ask a person outside the game if that spell looks dangerous to them. If they say yes, draw a card, then discard a card.
Instant
Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card.
Instant
Kicker (You may pay an additional as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
Instant
You may cast spells this turn as though they had flash.
Draw a card.
Instant
Counter target spell unless its controller pays .
Cycling (, Discard this card: Draw a card.)
Instant
Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant
This spell costs less to cast if you control a Zombie.
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
Instant
Tap up to four target creatures.
Cycling (, Discard this card: Draw a card.)
When you cycle Choking Tethers, you may tap target creature.
Instant
Target creature gets -4/-0 until end of turn.
Draw a card.
Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.
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