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Grip of Chaos (Scourge)

Grip of Chaos

Scourge — Rare

Enchantment

Grip of Chaos is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Commander

Grip of Chaos (Scourge)
Price: PaperMTGO

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$1.45

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Rating:

8.51/10

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Cards like Grip of Chaos in Standard format:

Pia s Revolution

Pia's Revolution

Enchantment

Whenever a nontoken artifact is put into your graveyard from the battlefield, return that card to your hand unless target opponent has Pia's Revolution deal 3 damage to him or her.

7.2 /10
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Mind s Dilation

Mind's Dilation

Enchantment

Whenever an opponent casts his or her first spell each turn, that player exiles the top card of his or her library. If it's a nonland card, you may cast it without paying its mana cost.

8.6 /10
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Metallurgic Summonings

Metallurgic Summonings

Enchantment

Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's converted mana cost.

, Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate this ability only if you control six or more artifacts.

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Harness the Storm

Harness the Storm

Enchantment

Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)

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Spiteful Motives

Spiteful Motives

Enchantment Aura

Flash (You may cast this spell any time you could cast an instant.)

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Pyromancer s Assault

Pyromancer's Assault

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Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to target creature or player.

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--
Stensia Masquerade

Stensia Masquerade

Enchantment

Attacking creatures you control have first strike.

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Siege Modification

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Enchantment Aura

Enchant creature or Vehicle

As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.

Enchanted creature gets +3/+0 and has first strike.

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Aerial Modification

Aerial Modification

Enchantment Aura

Enchant creature or Vehicle

As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.

Enchanted creature gets +2/+2 and has flying.

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Cartouche of Zeal

Cartouche of Zeal

Enchantment Aura Cartouche

Enchant creature you control

When Cartouche of Zeal enters the battlefield, target creature can't block this turn.

Enchanted creature gets +1/+1 and has haste.

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Retreat to Valakut

Retreat to Valakut

Enchantment

Landfall Whenever a land enters the battlefield under your control, choose one

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Target creature can't block this turn.

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Consuming Fervor

Consuming Fervor

Enchantment Aura

Enchant creature

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Aid from the Cowl

Aid from the Cowl

Enchantment

Revolt At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.

5.6 /10
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Prism Array

Prism Array

Enchantment

Converge Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it.

Remove a crystal counter from Prism Array: Tap target creature.

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Senseless Rage

Senseless Rage

Enchantment Aura

Enchant creature

Enchanted creature gets +2/+2.

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When Oath of Chandra enters the battlefield, it deals 3 damage to target creature an opponent controls.

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Enchantment

At the beginning of combat on your turn, you may have target creature you control get +2/+0 and gain haste until end of turn. If you do, sacrifice it at the beginning of the next end step.

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Trial of Zeal

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Enchantment

When Trial of Zeal enters the battlefield, it deals 3 damage to target creature or player.

When a Cartouche enters the battlefield under your control, return Trial of Zeal to its owner's hand.

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Zendikar Resurgent

Enchantment

Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)

Whenever you cast a creature spell, draw a card.

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Enchantment Aura

Enchant creature

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