Raven Guild Initiate
Scourge — common
Creature — Human Wizard
Sets Raven Guild Initiate has been printed in:
Scourge — common
Creature — Human Wizard
Sets Raven Guild Initiate has been printed in:
TCGPlayer low price:
Buy now! ▶Creature — Bird (2/2)
Flying
Whenever Mercurial Kite deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
Creature — Human Wizard Mutant (1/1)
Whenever Raven Guild Master deals combat damage to a player, that player exiles the top ten cards of their library.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Illusion (1/3)
Creature spells you cast that share a creature type with Mistform Warchief cost less to cast.
: Mistform Warchief becomes the creature type of your choice until end of turn.
Creature — Human Wizard (2/1)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Riptide Survivor is turned face up, discard two cards, then draw three cards.
Creature — Human Wizard (2/3)
Whenever a permanent is turned face up, you may draw a card.
Creature — Bird Soldier (2/3)
Flying
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn.
Creature — Zombie (3/3)
Bladewing's Thrall has flying as long as you control a Dragon.
When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield.
Creature — Human Soldier (1/1)
Soldier spells you cast cost less to cast.
Soldier creatures you control get +1/+2.
Creature — Elf (1/1)
When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
Creature — Goblin Warrior (2/2)
Goblin spells you cast cost less to cast.
Goblins you control have haste.
Creature — Bird Soldier Ranger (3/4)
Flying
Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Creature — Human Soldier (1/3)
, : Put a trap counter on target land you control.
Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying.
Creature — Zombie (1/1)
Zombie spells you cast cost less to cast.
Zombie creatures you control get +2/+1.
Creature — Wall (4/4)
Defender (This creature can't attack.)
Flying
When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender. (It's no longer a Wall. This effect lasts indefinitely.)
Creature — Zombie Wizard (1/1)
, : Target player reveals X cards from their hand and you choose one of them. That player discards that card. Activate only as a sorcery.
Creature — Human Cleric (1/1)
Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
Creature — Elemental (3/3)
Flying
Prevent all damage that would be dealt to Dawn Elemental.
Creature — Human Barbarian Shaman (2/2)
Dragon spells you cast cost less to cast.
Creature — Human Cleric (2/2)
Cleric spells you cast cost less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Cleric spell with mana cost , it costs to cast.)
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