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Soul Collector (Scourge)

Soul Collector

Scourge — rare

Creature — Vampire

Soul Collector legal formats:

Standard: Not legal
Future: Not legal
Historic: Not legal
Timeless: Not legal
Gladiator: Not legal
Pioneer: Not legal
Explorer: Not legal
Modern: Legal
Legacy: Legal
Pauper: Not legal
Vintage: Legal
Penny: Legal
Commander: Legal
Oathbreaker: Legal
Standardbrawl: Not legal
Brawl: Not legal
Alchemy: Not legal
Pauper Commander: Not legal
Duel: Legal
Old School: Not legal
Premodern: Legal
PreDH: Legal

Soul Collector (Scourge)

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$0.49

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Rating:

3.91/10

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Menace
When Sheoldred enters the battlefield, each opponent sacrifices a nontoken creature or planeswalker.
: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.

The True Scriptures

(As this Saga enters and after your draw step, add a lore counter.)
I — For each opponent, destroy up to one target creature or planeswalker that player controls.
II — Each opponent discards three cards, then mills three cards.
III — Put all creature cards from all graveyards onto the battlefield under your control. Exile The True Scriptures, then return it to the battlefield (front face up).

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Junji the Midnight Sky

Junji, the Midnight Sky

Legendary Creature — Dragon Spirit (5/5)

Flying, menace
When Junji, the Midnight Sky dies, choose one —
• Each opponent discards two cards and loses 2 life.
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Gisa Glorious Resurrector

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Legendary Creature — Human Wizard (4/4)

If a creature an opponent controls would die, exile it instead.
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Nezumi Freewheeler  Hideous Fleshwheeler

Nezumi Freewheeler // Hideous Fleshwheeler

Creature — Rat Samurai // Creature — Phyrexian Rat (3/3)

Menace
When Nezumi Freewheeler enters the battlefield, each player mills three cards. (To mill three cards, a player puts the top three cards of their library into their graveyard.)
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When this creature transforms into Hideous Fleshwheeler, put target permanent card with mana value 2 or less from a graveyard onto the battlefield under your control.

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Aclazotz, Deepest Betrayal // Temple of the Dead

Legendary Creature — Bat God // Land (4/4)

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Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.
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Deathtouch
Whenever another nontoken creature you control dies, Body Launderer connives.
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Nimraiser Paladin

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Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)
When Nimraiser Paladin enters the battlefield, return target creature card with mana value 3 or less from your graveyard to your hand.

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The Long Reach of Night  Animus of Nights Reach

The Long Reach of Night // Animus of Night's Reach

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(As this Saga enters and after your draw step, add a lore counter.)
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Whenever you draw your second card each turn, each opponent loses 2 life and you gain 2 life.
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Flash
Flying
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Archfiend of the Dross

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Flying
Archfiend of the Dross enters the battlefield with four oil counters on it.
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Cemetery Desecrator

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Creature — Zombie (4/4)

Menace
When Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one —
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(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
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Legendary Creature — Human Assassin (4/4)

Menace
Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
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