Benthic Behemoth
Seventh Edition — rare
Creature — Serpent
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
The sea has many secrets, but some are too big to be kept.
Seventh Edition — rare
Creature — Serpent
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
The sea has many secrets, but some are too big to be kept.
TCGPlayer low price:
Buy now! ▶Creature — Fish (1/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature — Crocodile (1/1)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature — Merfolk (2/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature — Leviathan (3/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature — Hippo (3/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature — Bear (2/2)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature — Bear (3/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature — Horse (3/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Creature — Whale (5/5)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Colossal Whale attacks, you may exile target creature defending player controls until Colossal Whale leaves the battlefield. (That creature returns under its owner's control.)
Creature — Serpent (5/5)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
Artifact Creature — Leviathan (7/11)
Trample
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Shroud (This creature can't be the target of spells or abilities.)
Creature — Leviathan (8/8)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can't attack.
Legendary Creature — Cephalid Noble (3/3)
Tap an untapped Cephalid you control: Tap target permanent.
: Tap all creatures without flying.
Creature — Human Soldier (4/3)
Flying
: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)
Creature — Shapeshifter (4/5)
: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step.
: Aetherling can't be blocked this turn.
: Aetherling gets +1/-1 until end of turn.
: Aetherling gets -1/+1 until end of turn.
Creature — Elemental (4/4)
When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Creature — Leviathan (6/6)
Flying
At the beginning of your upkeep, you get (three energy counters).
Pay : Return all other creatures to their owners' hands. Activate only as a sorcery.
Creature — Whale (6/4)
Flying
When Aethertide Whale enters the battlefield, you get (six energy counters).
Pay : Return Aethertide Whale to its owner's hand.
Creature — Sphinx Detective (4/3)
Flying
When Agency Outfitter enters the battlefield, you may search your graveyard, hand, and/or library for a card named Magnifying Glass and/or a card named Thinking Cap and put them onto the battlefield. If you search your library this way, shuffle.
Creature — Human Rogue (2/3)
When Agent of Treachery enters the battlefield, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
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