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Caltrops (Seventh Edition)

Caltrops

Seventh Edition — Uncommon

Artifact

Caltrops is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander

Caltrops (Seventh Edition)
Price: PaperMTGO

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$0.32

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Rating:

7.74/10

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Cards like Caltrops in Standard format:

Dynavolt Tower

Dynavolt Tower

Artifact

Whenever you cast an instant or sorcery spell, you get (two energy counters).

, Pay : Dynavolt Tower deals 3 damage to target creature or player.

5.9 /10
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Slab Hammer

Slab Hammer

Artifact Equipment

Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn.

Equip

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Fireforger s Puzzleknot

Fireforger's Puzzleknot

Artifact

When Fireforger's Puzzleknot enters the battlefield, it deals 1 damage to target creature or player.

, Sacrifice Fireforger's Puzzleknot: It deals 1 damage to target creature or player.

6.4 /10
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Aetherflux Reservoir

Aetherflux Reservoir

Artifact

Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.

Pay 50 life: Aetherflux Reservoir deals 50 damage to target creature or player.

7.1 /10
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Decoction Module

Decoction Module

Artifact

Whenever a creature enters the battlefield under your control, you get (an energy counter).

, : Return target creature you control to its owner's hand.

6.7 /10
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Smuggler s Copter

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Artifact Vehicle

Flying

Whenever Smuggler's Copter attacks or blocks, you may draw a card. If you do, discard a card.

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Narnam Cobra

Narnam Cobra

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: Narnam Cobra gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

6.4 /10
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Soul Separator

Soul Separator

Artifact

, , Sacrifice Soul Separator: Exile target creature card from your graveyard. Put a token onto the battlefield that's a copy of that card except it's 1/1, it's a Spirit in addition to its other types, and it has flying. Put a black Zombie creature token onto the battlefield with power equal to that card's power and toughness equal to that card's toughness.

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Captain s Claws

Captain's Claws

Artifact Equipment

Equipped creature gets +1/+0.

Whenever equipped creature attacks, put a 1/1 white Kor Ally creature token onto the battlefield tapped and attacking.

Equip

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Renegade Freighter

Renegade Freighter

Artifact Vehicle

Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample until end of turn.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

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Key to the City

Key to the City

Artifact

, Discard a card: Up to one target creature can't be blocked this turn.

Whenever Key to the City becomes untapped, you may pay . If you do, draw a card.

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Slayer s Plate

Slayer's Plate

Artifact Equipment

Equipped creature gets +4/+2.

Whenever equipped creature dies, if it was a Human, put a 1/1 white Spirit creature token with flying onto the battlefield.

Equip

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Fabrication Module

Fabrication Module

Artifact

Whenever you get one or more (energy counters), put a +1/+1 counter on target creature you control.

, : You get .

6.5 /10
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Angel s Tomb

Angel's Tomb

Artifact

Whenever a creature enters the battlefield under your control, you may have Angel's Tomb become a 3/3 white Angel artifact creature with flying until end of turn.

6.2 /10
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Thirsting Axe

Thirsting Axe

Artifact Equipment

Equipped creature gets +4/+0.

At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it.

Equip

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Prakhata Pillar Bug

Prakhata Pillar-Bug

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Brawler s Plate

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Artifact Equipment

Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to defending player or planeswalker while attacking.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

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Chief of the Foundry

Chief of the Foundry

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Other artifact creatures you control get +1/+1.

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Strider Harness

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Equipped creature gets +1/+1 and has haste.

Equip

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Aligned Hedron Network

Aligned Hedron Network

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When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.)

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