Knighthood
Seventh Edition — uncommon
Enchantment
Knighthood rulings:
There are no rulings for Knighthood.
Seventh Edition — uncommon
Enchantment
Knighthood rulings:
There are no rulings for Knighthood.
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Buy now! ▶Legendary Creature — Human Soldier (4/4)
Attacking creatures you control have first strike and renown 1. (When a creature with renown 1 deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Whenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it.
Enchantment Creature — Human Soldier (2/2)
Creatures you control have first strike.
Creatures your opponents control lose first strike and can't have or gain first strike.
Creature — Goblin Warrior (1/1)
Red creatures you control have first strike.
Creature — Kobold (1/2)
First strike
Other Kobold creatures you control have first strike.
Legendary Planeswalker — Nahiri
As long as it's your turn, creatures you control have first strike and equip abilities you activate cost less to activate.
?X: Nahiri, Storm of Stone deals X damage to target tapped creature.
Creature — Rhino Soldier (3/3)
First strike (This creature deals combat damage before creatures without first strike.)
Other Soldier creatures you control have first strike.
Enchantment
Attacking creatures you control have first strike.
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Sliver (1/1)
Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)
Creature — Incarnation (2/2)
First strike
As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
Enchantment — Aura
Enchant creature
Creatures you control that are enchanted get +1/+1 and have first strike.
Creature — Vampire Soldier (2/2)
First strike
Other Vampire creatures you control get +1/+1 and have first strike.
Legendary Artifact
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Legendary Creature — Human Scout (4/3)
First strike
: Add an amount of equal to the greatest power among creatures you control that entered the battlefield this turn.
Partner (You can have two commanders if both have partner.)
Creature — Sliver (2/2)
Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)
Creature — Human Knight (2/2)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Hanweir Lancer is paired with another creature, both creatures have first strike.
Creature — Human Berserker Ally (2/1)
Whenever Highland Berserker or another Ally enters the battlefield under your control, you may have Ally creatures you control gain first strike until end of turn.
Creature — Human Knight (2/2)
First strike (This creature deals combat damage before creatures without first strike.)
Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Legendary Creature — Human Knight (2/2)
Double strike
Creatures you control with first strike have double strike.
Creature — Human Warrior (4/2)
Trample
Formidable — Whenever Sabertooth Outrider attacks, if creatures you control have total power 8 or greater, Sabertooth Outrider gains first strike until end of turn.
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