Knighthood
Seventh Edition — uncommon
Enchantment
Sets Knighthood has been printed in:
Seventh Edition — uncommon
Enchantment
Sets Knighthood has been printed in:
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Wall creatures can attack as though they didn't have defender.
Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield.
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Enchantment
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Enchantment — Aura
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
Enchantment
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.
Enchantment
Creatures you control have haste. (They can attack and as soon as they come under your control.)
Enchantment
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
Enchantment
As Engineered Plague enters the battlefield, choose a creature type.
All creatures of the chosen type get -1/-1.
Enchantment
Each creature you control can't be blocked by more than one creature.
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