Mana Breach
Seventh Edition — uncommon
Enchantment
Mana Breach rulings:
2004-10-04: The ability itself is controlled by Mana Breach’s controller.
2004-10-04: The person who cast the spell chooses which of their lands is affected.
Seventh Edition — uncommon
Enchantment
Mana Breach rulings:
2004-10-04: The ability itself is controlled by Mana Breach’s controller.
2004-10-04: The person who cast the spell chooses which of their lands is affected.
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Whenever a player puts a nontoken creature onto the battlefield, that player returns a land they control to its owner's hand.
Artifact
Imprint — When Knowledge Pool enters the battlefield, each player exiles the top three cards of their library.
Whenever a player casts a spell from their hand, that player exiles it. If the player does, they may cast a spell from among other cards exiled with Knowledge Pool without paying its mana cost.
Enchantment
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with Possibility Storm on the bottom of their library in a random order.
Creature — Beast (3/3)
Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Artifact
Imprint — When Thought Prison enters the battlefield, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card.
Whenever a player casts a spell that shares a color or mana value with the exiled card, Thought Prison deals 2 damage to that player.
Creature — Dog (1/1)
Trample
Whenever a player casts a spell, put a chip counter on its mana value.
B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them.
Snow Creature — Specter (2/3)
Flying
Whenever Blizzard Specter deals combat damage to a player, choose one —
• That player returns a permanent they control to its owner's hand.
• That player discards a card.
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy.
Enchantment
Cast this spell only if there are three or more players in the game.
Whenever a player casts a spell, each of that player's opponents may discard a card. If they do, counter that spell.
Enchantment
When Confounding Conundrum enters the battlefield, draw a card.
Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.
Artifact
Whenever a player casts a spell, they may pay . If the player does, they draw a card at the beginning of the next end step.
Legendary Creature — Angel (5/5)
Rather than pay for each previous time you've cast this spell from the command zone this game, pay 2 life that many times.
Flying, lifelink
Whenever a player casts a spell, they lose 2 life.
Legendary Creature — Human Wizard (3/3)
, : Return target creature with mana value X to its owner's hand.
Grandeur — Discard another card named Linessa, Zephyr Mage: Target player returns a creature they control to its owner's hand, then repeats this process for an artifact, an enchantment, and a land.
Enchantment
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.
Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.
Artifact Creature — Construct (1/3)
Flying
Whenever a player casts a spell, they lose 1 life for each spell they've cast this turn.
Creature — Elemental Snake // Sorcery — Adventure (2/1)
Whenever an opponent casts a spell with mana value 3 or less, Scalding Viper deals 1 damage to that player.
Steam Clean
Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
Legendary Planeswalker — Teferi
Whenever you draw a card, put a loyalty counter on Teferi, Temporal Pilgrim.
0: Draw a card.
?2: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this creature."
?12: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
Enchantment
Whenever a player casts a spell, that player may pay . If the player does, they draw a card.
Artifact
As Water Gun Balloon Game enters the battlefield, each player puts a pop! counter on "0."
Whenever a player casts a spell, move that player's pop! counter up one.
Whenever a player's pop! counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop! counters to "0."
Creature — Human Warrior (2/2)
First strike, haste
Whenever a player casts a spell from a graveyard, Ash Zealot deals 3 damage to that player.
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