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Monstrous Growth (Seventh Edition)

Monstrous Growth

Seventh Edition — Common

Sorcery

Monstrous Growth is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Monstrous Growth (Seventh Edition)
Price: PaperMTGO

TCGPlayer avg. price:

$0.16

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2.96/10

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Cards like Monstrous Growth in Standard format:

Larger Than Life

Larger Than Life

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Target creature gets +4/+4 and gains trample until end of turn.

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Nature s Way

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Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.

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--
Emergent Growth

Emergent Growth

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Target creature gets +5/+5 until end of turn and must be blocked this turn if able.

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Prepare    Fight
//

Prepare // Fight

Instant // Sorcery

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

6.8 /10
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Destined    Lead
//

Destined // Lead

Instant // Sorcery

Target creature gets +1/+0 and gains indestructible until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

3.3 /10
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Rabid Bite

Rabid Bite

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Target creature you control deals damage equal to its power to target creature you don't control.

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Earthen Arms

Earthen Arms

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Put two +1/+1 counters on target permanent.

Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Swell of Growth

Swell of Growth

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Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.

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Highspire Infusion

Highspire Infusion

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Target creature gets +3/+3 until end of turn. You get (two energy counters).

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Rhonas s Last Stand

Rhonas's Last Stand

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Create a 5/4 green Snake creature token. Lands you control don't untap during your next untap step.

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--
Seek the Wilds

Seek the Wilds

Sorcery

Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

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Uncage the Menagerie

Uncage the Menagerie

Sorcery

Search your library for up to X creature cards with different names that each have converted mana cost X, reveal them, put them into your hand, then shuffle your library.

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Driven    Despair
//

Driven // Despair

Sorcery // Sorcery

Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, that player discards a card."

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Fork in the Road

Fork in the Road

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Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle your library.

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Distemper of the Blood

Distemper of the Blood

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Target creature gets +2/+2 and gains trample until end of turn.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

1.1 /10
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Sylvan Scrying

Sylvan Scrying

Sorcery

Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library.

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Collective Brutality

Collective Brutality

Sorcery

Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)

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• Target opponent reveals his or her hand. You choose an instant or sorcery card from it. That player discards that card.

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Sorcery

Choose target creature. You get (two energy counters), then you may pay any amount of . The creature gets -1/-1 until end of turn for each paid this way.

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Open into Wonder

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X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."

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Wrangle

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Gain control of target creature with power 4 or less until end of turn. Untap that creature. It gains haste until end of turn.

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