Sacred Ground
Seventh Edition — rare
Enchantment
Sets Sacred Ground has been printed in:
Seventh Edition — rare
Enchantment
Sets Sacred Ground has been printed in:
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Whenever an opponent taps a Mountain for mana, you may gain 1 life.
Enchantment
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Wall creatures can attack as though they didn't have defender.
Enchantment
Whenever an Island an opponent controls becomes tapped, you may gain 1 life.
Enchantment
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Enchantment
Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.
Enchantment — Aura
Enchant creature
All damage that would be dealt to you is dealt to enchanted creature instead.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Enchantment
, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.
Creature — Angel Spirit (1/1)
Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.
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