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Serra Advocate (Seventh Edition)

Serra Advocate

Seventh Edition — uncommon

Creature — Angel

Serra Advocate (Seventh Edition)

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$0.34

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Rating:

2.21/10

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Cards like Serra Advocate in Seventh Edition:

Angelic Page

Angelic Page

Creature — Angel Spirit (1/1)

Flying
: Target attacking or blocking creature gets +1/+1 until end of turn.

5.6 /10
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Heavy Ballista

Heavy Ballista

Creature — Human Soldier (2/3)

: Heavy Ballista deals 2 damage to target attacking or blocking creature.

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Sustainer of the Realm

Sustainer of the Realm

Creature — Angel (2/3)

Flying
Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.

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Cloudchaser Eagle

Cloudchaser Eagle

Creature — Bird (2/2)

Flying
When Cloudchaser Eagle enters the battlefield, destroy target enchantment.

2.5 /10
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Intrepid Hero

Intrepid Hero

Creature — Human Soldier (1/1)

: Destroy target creature with power 4 or greater.

7.5 /10
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Master Healer

Master Healer

Creature — Human Cleric (1/4)

: Prevent the next 4 damage that would be dealt to any target this turn.

1.2 /10
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Seasoned Marshal

Seasoned Marshal

Creature — Human Soldier (2/2)

Whenever Seasoned Marshal attacks, you may tap target creature.

1 /10
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Kjeldoran Royal Guard

Kjeldoran Royal Guard

Creature — Human Soldier (2/5)

: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to Kjeldoran Royal Guard instead.

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Northern Paladin

Northern Paladin

Creature — Human Knight (3/3)

, : Destroy target black permanent.

3 /10
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Razorfoot Griffin

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Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)

3.4 /10
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Southern Paladin

Southern Paladin

Creature — Human Knight (3/3)

, : Destroy target red permanent.

2.6 /10
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Sunweb

Sunweb

Creature — Wall (5/6)

Defender (This creature can't attack.)
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Sunweb can't block creatures with power 2 or less.

2.4 /10
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Wall of Swords

Wall of Swords

Creature — Wall (3/5)

Defender (This creature can't attack.)
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3.9 /10
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Serra Angel

Serra Angel

Creature — Angel (4/4)

Flying, vigilance

6.5 /10
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Ardent Militia

Ardent Militia

Creature — Human Soldier (2/5)

Vigilance

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Staunch Defenders

Staunch Defenders

Creature — Human Soldier (3/4)

When Staunch Defenders enters the battlefield, you gain 4 life.

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Venerable Monk

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When Venerable Monk enters the battlefield, you gain 2 life.

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Elite Archers

Elite Archers

Creature — Human Soldier Archer (3/3)

: Elite Archers deals 3 damage to target attacking or blocking creature.

3.7 /10
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Fallen Angel

Fallen Angel

Creature — Angel (3/3)

Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

4.2 /10
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Femeref Archers

Femeref Archers

Creature — Human Archer (2/2)

: Femeref Archers deals 4 damage to target attacking creature with flying.

4.1 /10
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