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Strands of Night (Seventh Edition)

Strands of Night

Seventh Edition — uncommon

Enchantment

Sets Strands of Night has been printed in:

Strands of Night (Seventh Edition)

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$0.32

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Rating:

6.09/10

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Cards like Strands of Night in Seventh Edition:

Tainted Aether

Tainted Aether

Enchantment

Whenever a creature enters the battlefield, its controller sacrifices a creature or land.

6.5 /10
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Engineered Plague

Engineered Plague

Enchantment

As Engineered Plague enters the battlefield, choose a creature type.
All creatures of the chosen type get -1/-1.

4.1 /10
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Greed

Greed

Enchantment

, Pay 2 life: Draw a card.

9.6 /10
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Gravedigger

Gravedigger

Creature — Zombie (2/2)

When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

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Megrim

Megrim

Enchantment

Whenever an opponent discards a card, Megrim deals 2 damage to that player.

9.1 /10
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Oppression

Oppression

Enchantment

Whenever a player casts a spell, that player discards a card.

8.6 /10
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Equilibrium

Equilibrium

Enchantment

Whenever you cast a creature spell, you may pay . If you do, return target creature to its owner's hand.

6.9 /10
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Fear

Fear

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

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Aether Flash

Aether Flash

Enchantment

Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.

7 /10
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Delusions of Mediocrity

Delusions of Mediocrity

Enchantment

When Delusions of Mediocrity enters the battlefield, you gain 10 life.
When Delusions of Mediocrity leaves the battlefield, you lose 10 life.

5.7 /10
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Leshracs Rite

Leshrac's Rite

Enchantment — Aura

Enchant creature
Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)

3.2 /10
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Opposition

Opposition

Enchantment

Tap an untapped creature you control: Tap target artifact, creature, or land.

8.2 /10
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Worship

Worship

Enchantment

If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

6.6 /10
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Bedlam

Bedlam

Enchantment

Creatures can't block.

7.6 /10
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Bereavement

Bereavement

Enchantment

Whenever a green creature dies, its controller discards a card.

2 /10
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Castle

Castle

Enchantment

Untapped creatures you control get +0/+2.

4.2 /10
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Darkest Hour

Darkest Hour

Enchantment

All creatures are black.

5.8 /10
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Familiar Ground

Familiar Ground

Enchantment

Each creature you control can't be blocked by more than one creature.

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Fervor

Fervor

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Creatures you control have haste. (They can attack and as soon as they come under your control.)

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Goblin War Drums

Goblin War Drums

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Creatures you control have menace. (They can't be blocked except by two or more creatures.)

8.5 /10
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