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Tainted Aether (Seventh Edition)

Tainted Aether

Seventh Edition — rare

Enchantment

Sets Tainted Aether has been printed in:

Tainted Aether (Seventh Edition)

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Cards like Tainted Aether in Seventh Edition:

Engineered Plague

Engineered Plague

Enchantment

As Engineered Plague enters the battlefield, choose a creature type.
All creatures of the chosen type get -1/-1.

4.1 /10
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Strands of Night

Strands of Night

Enchantment

, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.

6.1 /10
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Megrim

Megrim

Enchantment

Whenever an opponent discards a card, Megrim deals 2 damage to that player.

9.1 /10
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Oppression

Oppression

Enchantment

Whenever a player casts a spell, that player discards a card.

8.6 /10
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Aether Flash

Aether Flash

Enchantment

Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.

7 /10
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Greed

Greed

Enchantment

, Pay 2 life: Draw a card.

9.6 /10
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Bereavement

Bereavement

Enchantment

Whenever a green creature dies, its controller discards a card.

2 /10
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Equilibrium

Equilibrium

Enchantment

Whenever you cast a creature spell, you may pay . If you do, return target creature to its owner's hand.

6.9 /10
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Fear

Fear

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

4.9 /10
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Mana Breach

Mana Breach

Enchantment

Whenever a player casts a spell, that player returns a land they control to its owner's hand.

7.5 /10
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Vernal Bloom

Vernal Bloom

Enchantment

Whenever a Forest is tapped for mana, its controller adds an additional .

7.4 /10
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Delusions of Mediocrity

Delusions of Mediocrity

Enchantment

When Delusions of Mediocrity enters the battlefield, you gain 10 life.
When Delusions of Mediocrity leaves the battlefield, you lose 10 life.

5.7 /10
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Natures Revolt

Nature's Revolt

Enchantment

All lands are 2/2 creatures that are still lands.

6.3 /10
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Opposition

Opposition

Enchantment

Tap an untapped creature you control: Tap target artifact, creature, or land.

8.3 /10
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Rowen

Rowen

Enchantment

Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.

4.6 /10
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Bedlam

Bedlam

Enchantment

Creatures can't block.

7.6 /10
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Castle

Castle

Enchantment

Untapped creatures you control get +0/+2.

4.3 /10
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Darkest Hour

Darkest Hour

Enchantment

All creatures are black.

5.9 /10
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Familiar Ground

Familiar Ground

Enchantment

Each creature you control can't be blocked by more than one creature.

6 /10
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Fervor

Fervor

Enchantment

Creatures you control have haste. (They can attack and as soon as they come under your control.)

9.3 /10
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