Bloodmark Mentor
Shadowmoor — uncommon
Creature — Goblin Warrior
Sets Bloodmark Mentor has been printed in:
Shadowmoor — uncommon
Creature — Goblin Warrior
Sets Bloodmark Mentor has been printed in:
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Buy now! ▶Creature — Goblin Warrior (1/1)
Haste
Mudbrawler Cohort gets +1/+1 as long as you control another red creature.
Creature — Goblin Warrior (1/2)
First strike
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creature — Elemental Warrior (1/1)
Haste
: Pyre Charger gets +1/+0 until end of turn.
Creature — Elemental Warrior Shaman (1/1)
Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn.
Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn.
Creature — Elemental Shaman (1/1)
Haste
: Target black or red creature gains haste until end of turn.
Creature — Goblin Shaman (2/2)
This spell can't be countered.
: Target spell can't be countered.
Creature — Goblin (0/0)
Menace (This creature can't be blocked except by two or more creatures.)
Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
Creature — Goblin Shaman (2/1)
: Each blocked creature gets +1/+0 and gains trample until end of turn.
Creature — Giant Warrior (3/3)
When Furystoke Giant enters the battlefield, other creatures you control gain ": This creature deals 2 damage to any target" until end of turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature — Faerie Soldier (1/1)
Flying
Briarberry Cohort gets +1/+1 as long as you control another blue creature.
Creature — Elemental Knight (4/1)
Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
Creature — Goblin Knight (3/4)
Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.
Creature — Goblin Rogue (2/1)
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.
Creature — Giant Warrior (3/3)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Inescapable Brute must be blocked if able.
Creature — Merfolk Wizard (1/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
: Each unblocked creature has base power and toughness 4/1 until end of turn.
Creature — Goblin Shaman (1/1)
Whenever a player casts a red spell, you may pay . If you do, target creature can't block this turn.
Creature — Spider (1/3)
Reach (This creature can block creatures with flying.)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creature — Kithkin Wizard (1/1)
: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Creature — Elf Scout (2/2)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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