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Bloodshed Fever (Shadowmoor)

Bloodshed Fever

Shadowmoor — common

Enchantment — Aura

Sets Bloodshed Fever has been printed in:

Bloodshed Fever (Shadowmoor)

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Cards like Bloodshed Fever in Shadowmoor:

Elemental Mastery

Elemental Mastery

Enchantment — Aura

Enchant creature
Enchanted creature has ": Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."

7.9 /10
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Power of Fire

Power of Fire

Enchantment — Aura

Enchant creature
Enchanted creature has ": This creature deals 1 damage to any target."

3.8 /10
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Torture

Torture

Enchantment — Aura

Enchant creature
: Put a -1/-1 counter on enchanted creature.

2.7 /10
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Rage Reflection

Rage Reflection

Enchantment

Creatures you control have double strike.

7.7 /10
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Knollspine Invocation

Knollspine Invocation

Enchantment

, Discard a card with mana value X: Knollspine Invocation deals X damage to any target.

1.1 /10
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Runes of the Deus

Runes of the Deus

Enchantment — Aura

Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)
As long as enchanted creature is green, it gets +1/+1 and has trample.

6.8 /10
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Fists of the Demigod

Fists of the Demigod

Enchantment — Aura

Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
As long as enchanted creature is red, it gets +1/+1 and has first strike.

5.1 /10
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Everlasting Torment

Everlasting Torment

Enchantment

Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)

6.5 /10
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Impromptu Raid

Impromptu Raid

Enchantment

: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.

2.1 /10
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Intimidator Initiate

Intimidator Initiate

Creature — Goblin Shaman (1/1)

Whenever a player casts a red spell, you may pay . If you do, target creature can't block this turn.

2.5 /10
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Tattermunge Maniac

Tattermunge Maniac

Creature — Goblin Warrior (2/1)

Tattermunge Maniac attacks each combat if able.

1.1 /10
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Spiteful Visions

Spiteful Visions

Enchantment

At the beginning of each player's draw step, that player draws an additional card.
Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.

8.6 /10
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Armored Ascension

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Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.

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Biting Tether

Biting Tether

Enchantment — Aura

Enchant creature
You control enchanted creature.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.

2 /10
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Curse of Chains

Curse of Chains

Enchantment — Aura

Enchant creature
At the beginning of each upkeep, tap enchanted creature.

4.6 /10
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Greater Auramancy

Greater Auramancy

Enchantment

Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creatures you control have shroud.

8.9 /10
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Helm of the Ghastlord

Helm of the Ghastlord

Enchantment — Aura

Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
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Enchantment — Aura

Enchant creature
Enchanted creature has ": Create a 1/1 green Elf Warrior creature token."

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Prison Term

Prison Term

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.

6.8 /10
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Enchantment

Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.

4.1 /10
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