Cursecatcher
Shadowmoor — uncommon
Creature — Merfolk Wizard
Sets Cursecatcher has been printed in:
Shadowmoor — uncommon
Creature — Merfolk Wizard
Sets Cursecatcher has been printed in:
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Buy now! ▶Creature — Merfolk Wizard (1/1)
Whenever a player casts a blue spell, you may pay . If you do, target player mills two cards.
Creature — Faerie Soldier (2/1)
Defender, flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creature — Elf Shaman (1/1)
, , Sacrifice Elvish Hexhunter: Destroy target enchantment.
Artifact Creature — Scarecrow (1/1)
Sacrifice Heap Doll: Exile target card from a graveyard.
Creature — Beast (3/3)
Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature — Goblin Shaman (1/1)
Whenever a player casts a red spell, you may pay . If you do, target creature can't block this turn.
Creature — Kraken (4/8)
Shroud (This creature can't be the target of spells or abilities.)
Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it.
Creature — Merfolk Soldier (3/3)
Leech Bonder enters the battlefield with two -1/-1 counters on it.
, : Move a counter from target creature onto a second target creature. ( is the untap symbol.)
Creature — Elf Shaman (1/1)
Whenever a player casts a green spell, you may pay . If you do, target creature gets +1/+1 until end of turn.
Creature — Elemental Shaman (1/1)
Whenever a player casts a black spell, you may pay . If you do, target player loses 1 life.
Creature — Kithkin Cleric (1/1)
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
Creature — Kithkin Soldier (2/2)
Flying
Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn.
Creature — Faerie Rogue (1/4)
Flying
, : Target opponent exiles the top card of their library. Until end of turn, you may play that card. ( is the untap symbol.)
Creature — Merfolk Wizard (2/1)
Flash
When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.
Creature — Goblin Warrior (1/1)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creature — Elf Shaman (1/1)
: Target creature gets +3/+3 until end of turn. Untap that creature.
Creature — Elemental (6/4)
Whimwader can't attack unless defending player controls a blue permanent.
Creature — Faerie Soldier (1/1)
Flying
Briarberry Cohort gets +1/+1 as long as you control another blue creature.
Creature — Merfolk Rogue (2/2)
Blue creatures you control can't be blocked.
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