Deepchannel Mentor
Shadowmoor — uncommon
Creature — Merfolk Rogue
Sets Deepchannel Mentor has been printed in:
Shadowmoor — uncommon
Creature — Merfolk Rogue
Sets Deepchannel Mentor has been printed in:
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Buy now! ▶Creature — Elemental (6/4)
Whimwader can't attack unless defending player controls a blue permanent.
Creature — Kraken (4/8)
Shroud (This creature can't be the target of spells or abilities.)
Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it.
Creature — Beast (3/3)
Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature — Spirit Avatar (4/4)
Ghastlord of Fugue can't be blocked.
Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.
Creature — Merfolk Soldier (3/3)
, : Merrow Wavebreakers gains flying until end of turn. ( is the untap symbol.)
Creature — Faerie Wizard (2/4)
Flash
Flying
When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller.
Creature — Spirit Avatar (4/4)
Flying
Other creatures have base power and toughness 1/1.
Creature — Merfolk Soldier (3/3)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Legendary Creature — Faerie Wizard (5/5)
Flying
: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.
Artifact Creature — Scarecrow (3/3)
Blazethorn Scarecrow has haste as long as you control a red creature.
Blazethorn Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
Creature — Faerie Soldier (1/1)
Flying
Briarberry Cohort gets +1/+1 as long as you control another blue creature.
Creature — Faerie (0/0)
Flying
Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
Creature — Giant Warrior (3/3)
When Furystoke Giant enters the battlefield, other creatures you control gain ": This creature deals 2 damage to any target" until end of turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature — Troll (5/5)
If Mossbridge Troll would be destroyed, regenerate it.
Tap any number of untapped creatures you control other than Mossbridge Troll with total power 10 or greater: Mossbridge Troll gets +20/+20 until end of turn.
Creature — Kithkin Cleric (2/2)
White creatures you control have ": You gain 1 life."
Creature — Giant Warrior (5/4)
Green creatures you control have trample.
Artifact Creature — Scarecrow (4/4)
Thornwatch Scarecrow has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
Thornwatch Scarecrow has vigilance as long as you control a white creature.
Creature — Bird (5/7)
Flying
Attacking creatures you control have lifelink.
Legendary Creature — Goblin Shaman (3/3)
When Wort, the Raidmother enters the battlefield, create two 1/1 red and green Goblin Warrior creature tokens.
Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
Creature — Elemental Warrior (4/3)
Ashenmoor Cohort gets +1/+1 as long as you control another black creature.
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