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Drove of Elves (Shadowmoor)

Drove of Elves

Shadowmoor — uncommon

Creature — Elf

Sets Drove of Elves has been printed in:

Drove of Elves (Shadowmoor)

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Cards like Drove of Elves in Shadowmoor:

Crowd of Cinders

Crowd of Cinders

Creature — Elemental (0/0)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.

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Faerie Swarm

Faerie Swarm

Creature — Faerie (0/0)

Flying
Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.

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Horde of Boggarts

Horde of Boggarts

Creature — Goblin (0/0)

Menace (This creature can't be blocked except by two or more creatures.)
Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.

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Kithkin Rabble

Kithkin Rabble

Creature — Kithkin (0/0)

Vigilance
Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.

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Crabapple Cohort

Crabapple Cohort

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Crabapple Cohort gets +1/+1 as long as you control another green creature.

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Farhaven Elf

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When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

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Reach
Gloomwidow can block only creatures with flying.

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Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.

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Spawnwrithe

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Trample
Whenever Spawnwrithe deals combat damage to a player, create a token that's a copy of Spawnwrithe.

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Wildslayer Elves

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Creature — Elf Warrior (3/3)

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Boartusk Liege

Boartusk Liege

Creature — Goblin Knight (3/4)

Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.

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Tattermunge Duo

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Creature — Goblin Warrior Shaman (2/3)

Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.
Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

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WiltLeaf Liege

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Creature — Elf Knight (4/4)

Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.

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Deus of Calamity

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Creature — Spirit Avatar (6/6)

Trample
Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.

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Heartmender

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At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

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When Kitchen Finks enters the battlefield, you gain 2 life.
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Trample
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Haste
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Mudbrawler Raiders can't be blocked by blue creatures.

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