Drove of Elves
Shadowmoor — uncommon
Creature — Elf
Sets Drove of Elves has been printed in:
Shadowmoor — uncommon
Creature — Elf
Sets Drove of Elves has been printed in:
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Buy now! ▶Creature — Elemental (0/0)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
Creature — Faerie (0/0)
Flying
Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
Creature — Goblin (0/0)
Menace (This creature can't be blocked except by two or more creatures.)
Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
Creature — Kithkin (0/0)
Vigilance
Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.
Creature — Treefolk Warrior (4/4)
Crabapple Cohort gets +1/+1 as long as you control another green creature.
Creature — Elf Druid (1/1)
When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature — Spider (3/3)
Reach
Gloomwidow can block only creatures with flying.
Creature — Goblin Warrior (1/1)
Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
Creature — Elemental (2/2)
Trample
Whenever Spawnwrithe deals combat damage to a player, create a token that's a copy of Spawnwrithe.
Creature — Elf Warrior (3/3)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creature — Goblin Knight (3/4)
Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.
Creature — Goblin Warrior Shaman (2/3)
Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.
Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
Creature — Elf Knight (4/4)
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.
Creature — Spirit Avatar (6/6)
Trample
Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.
Creature — Elemental (2/2)
At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature — Ouphe (3/2)
When Kitchen Finks enters the battlefield, you gain 2 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature — Elf Warrior Shaman (2/4)
Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.
Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn.
Creature — Goblin Warrior (5/2)
Trample
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature — Goblin Warrior (3/3)
Haste
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creature — Goblin Warrior (3/3)
Mudbrawler Raiders can't be blocked by blue creatures.
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