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Everlasting Torment (Shadowmoor)

Everlasting Torment

Shadowmoor — Rare

Enchantment

Everlasting Torment is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander

Everlasting Torment (Shadowmoor)
Price: PaperMTGO

TCGPlayer avg. price:

$3.33

$2.09 $3.33 $6.58
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Rating:

8.09/10

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Cards like Everlasting Torment in Standard format:

Consulate Surveillance

Consulate Surveillance

Enchantment

When Consulate Surveillance enters the battlefield, you get (four energy counters).

Pay : Prevent all damage that would be dealt to you this turn by a source of your choice.

5.7 /10
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Retreat to Hagra

Retreat to Hagra

Enchantment

Landfall Whenever a land enters the battlefield under your control, choose one

Target creature gets +1/+0 and gains deathtouch until end of turn.

Each opponent loses 1 life and you gain 1 life.

5.9 /10
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Underhanded Designs

Underhanded Designs

Enchantment

Whenever an artifact enters the battlefield under your control, you may pay . If you do, each opponent loses 1 life and you gain 1 life.

, Sacrifice Underhanded Designs: Destroy target creature. Activate this ability only if you control two or more artifacts.

5.6 /10
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Stensia Masquerade

Stensia Masquerade

Enchantment

Attacking creatures you control have first strike.

Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.5 /10
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Creeping Dread

Creeping Dread

Enchantment

At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life. (Players reveal the discarded cards simultaneously.)

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Retreat to Valakut

Retreat to Valakut

Enchantment

Landfall Whenever a land enters the battlefield under your control, choose one

Target creature gets +2/+0 until end of turn.

Target creature can't block this turn.

6.4 /10
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Triskaidekaphobia

Triskaidekaphobia

Enchantment

At the beginning of your upkeep, choose one

Each player with exactly 13 life loses the game, then each player gains 1 life.

Each player with exactly 13 life loses the game, then each player loses 1 life.

7.4 /10
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Visions of Brutality

Visions of Brutality

Enchantment Aura

Devoid (This card has no color.)

Enchant creature

Enchanted creature can't block.

Whenever enchanted creature deals damage, its controller loses that much life.

6 /10
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Midnight Oil

Midnight Oil

Enchantment

Midnight Oil enters the battlefield with seven hour counters on it.

At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil.

Your maximum hand size is equal to the number of hour counters on Midnight Oil.

Whenever you discard a card, you lose 1 life.

5.8 /10
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Pyromancer s Assault

Pyromancer's Assault

Enchantment

Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to target creature or player.

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Fevered Visions

Fevered Visions

Enchantment

At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to him or her.

6.6 /10
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Oath of Chandra

Oath of Chandra

Legendary Enchantment

When Oath of Chandra enters the battlefield, it deals 3 damage to target creature an opponent controls.

At the beginning of each end step, if a planeswalker entered the battlefield under your control this turn, Oath of Chandra deals 2 damage to each opponent.

5.2 /10
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Behind the Scenes

Behind the Scenes

Enchantment

Creatures you control have skulk. (They can't be blocked by creatures with greater power.)

: Creatures you control get +1/+1 until end of turn.

6.4 /10
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Blood Mist

Blood Mist

Enchantment

At the beginning of combat on your turn, target creature you control gains double strike until end of turn.

6 /10
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Harness the Storm

Harness the Storm

Enchantment

Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)

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Untamed Hunger

Untamed Hunger

Enchantment Aura

Enchant creature

Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)

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Call the Bloodline

Call the Bloodline

Enchantment

, Discard a card: Put a 1/1 black Vampire Knight creature token with lifelink onto the battlefield. Activate this ability only once each turn.

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Senseless Rage

Senseless Rage

Enchantment Aura

Enchant creature

Enchanted creature gets +2/+2.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

6.2 /10
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Retreat to Kazandu

Retreat to Kazandu

Enchantment

Landfall Whenever a land enters the battlefield under your control, choose one

Put a +1/+1 counter on target creature.

You gain 2 life.

5.1 /10
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Ongoing Investigation

Ongoing Investigation

Enchantment

Whenever one or more creatures you control deal combat damage to a player, investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

, Exile a creature card from your graveyard: Investigate. You gain 2 life.

6.8 /10
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