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Faerie Swarm (Shadowmoor)

Faerie Swarm

Shadowmoor — uncommon

Creature — Faerie

Sets Faerie Swarm has been printed in:

Faerie Swarm (Shadowmoor)

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Cards like Faerie Swarm in Shadowmoor:

Crowd of Cinders

Crowd of Cinders

Creature — Elemental (0/0)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.

1.6 /10
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Drove of Elves

Drove of Elves

Creature — Elf (0/0)

Hexproof
Drove of Elves's power and toughness are each equal to the number of green permanents you control.

6.1 /10
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Horde of Boggarts

Horde of Boggarts

Creature — Goblin (0/0)

Menace (This creature can't be blocked except by two or more creatures.)
Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.

4.2 /10
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Kithkin Rabble

Kithkin Rabble

Creature — Kithkin (0/0)

Vigilance
Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.

2.7 /10
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Whimwader

Whimwader

Creature — Elemental (6/4)

Whimwader can't attack unless defending player controls a blue permanent.

0 /10
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River Kelpie

River Kelpie

Creature — Beast (3/3)

Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

8.5 /10
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Swans of Bryn Argoll

Swans of Bryn Argoll

Creature — Bird Spirit (4/3)

Flying
If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.

5.2 /10
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Kinscaer Harpoonist

Kinscaer Harpoonist

Creature — Kithkin Soldier (2/2)

Flying
Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn.

0.3 /10
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Knacksaw Clique

Knacksaw Clique

Creature — Faerie Rogue (1/4)

Flying
, : Target opponent exiles the top card of their library. Until end of turn, you may play that card. ( is the untap symbol.)

5.6 /10
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Leech Bonder

Leech Bonder

Creature — Merfolk Soldier (3/3)

Leech Bonder enters the battlefield with two -1/-1 counters on it.
, : Move a counter from target creature onto a second target creature. ( is the untap symbol.)

4.6 /10
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Merrow Wavebreakers

Merrow Wavebreakers

Creature — Merfolk Soldier (3/3)

, : Merrow Wavebreakers gains flying until end of turn. ( is the untap symbol.)

0.9 /10
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Parapet Watchers

Parapet Watchers

Creature — Kithkin Soldier (2/2)

: Parapet Watchers gets +0/+1 until end of turn.

0.1 /10
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Prismwake Merrow

Prismwake Merrow

Creature — Merfolk Wizard (2/1)

Flash
When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.

0.5 /10
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Augury Adept

Augury Adept

Creature — Kithkin Wizard (2/2)

Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value.

4.6 /10
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Glen Elendra Liege

Glen Elendra Liege

Creature — Faerie Knight (2/3)

Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.

8.5 /10
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Godhead of Awe

Godhead of Awe

Creature — Spirit Avatar (4/4)

Flying
Other creatures have base power and toughness 1/1.

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Thistledown Liege

Thistledown Liege

Creature — Kithkin Knight (1/3)

Flash
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.

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Glamer Spinners

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Creature — Faerie Wizard (2/4)

Flash
Flying
When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller.

0.8 /10
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Gravelgill Axeshark

Gravelgill Axeshark

Creature — Merfolk Soldier (3/3)

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

0.6 /10
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Gravelgill Duo

Gravelgill Duo

Creature — Merfolk Rogue Warrior (2/1)

Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn.
Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

1.4 /10
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