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Flow of Ideas (Shadowmoor)

Flow of Ideas

Shadowmoor — uncommon

Sorcery

Sets Flow of Ideas has been printed in:

Flow of Ideas (Shadowmoor)

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Cards like Flow of Ideas in Shadowmoor:

Advice from the Fae

Advice from the Fae

Sorcery

( can be paid with any two mana or with . This card's mana value is 6.)
Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.

3.6 /10
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Howl of the Night Pack

Howl of the Night Pack

Sorcery

Create a 2/2 green Wolf creature token for each Forest you control.

7.2 /10
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Plague of Vermin

Plague of Vermin

Sorcery

Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player creates a 1/1 black Rat creature token for each 1 life they paid this way.

7.5 /10
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Beseech the Queen

Beseech the Queen

Sorcery

( can be paid with any two mana or with . This card's mana value is 6.)
Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.

9 /10
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Ghastly Discovery

Ghastly Discovery

Sorcery

Draw two cards, then discard a card.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)

2.2 /10
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Traitors Roar

Traitor's Roar

Sorcery

Tap target untapped creature. It deals damage equal to its power to its controller.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

1.4 /10
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Corrupt

Corrupt

Sorcery

Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.

7.2 /10
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Gloomlance

Gloomlance

Sorcery

Destroy target creature. If that creature was green or white, its controller discards a card.

0.4 /10
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Jaws of Stone

Jaws of Stone

Sorcery

Jaws of Stone deals X damage divided as you choose among any number of targets, where X is the number of Mountains you control as you cast this spell.

2.6 /10
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Torrent of Souls

Torrent of Souls

Sorcery

Return up to one target creature card from your graveyard to the battlefield if was spent to cast this spell. Creatures target player controls get +2/+0 and gain haste until end of turn if was spent to cast this spell. (Do both if was spent.)

5.2 /10
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Tower Above

Tower Above

Sorcery

( can be paid with any two mana or with . This card's mana value is 6.)
Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)

2.6 /10
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Incremental Blight

Incremental Blight

Sorcery

Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.

6.8 /10
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Mass Calcify

Mass Calcify

Sorcery

Destroy all nonwhite creatures.

8.5 /10
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Savor the Moment

Savor the Moment

Sorcery

Take an extra turn after this one. Skip the untap step of that turn.

6.7 /10
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Spectral Procession

Spectral Procession

Sorcery

Create three 1/1 white Spirit creature tokens with flying.

7 /10
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Tyrannize

Tyrannize

Sorcery

Target player discards their hand unless they pay 7 life.

1.5 /10
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Counterbore

Counterbore

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Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.

1 /10
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Memory Sluice

Memory Sluice

Sorcery

Target player mills four cards.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

3 /10
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Scarscale Ritual

Scarscale Ritual

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As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.
Draw two cards.

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Rivers Grasp

River's Grasp

Sorcery

If was spent to cast this spell, return up to one target creature to its owner's hand. If was spent to cast this spell, target player reveals their hand, you choose a nonland card from it, then that player discards that card. (Do both if was spent.)

0.9 /10
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