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Fulminator Mage (Shadowmoor)

Fulminator Mage

Shadowmoor — rare

Creature — Elemental Shaman

Fulminator Mage (Shadowmoor)

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Cards like Fulminator Mage in Shadowmoor:

Ashenmoor Liege

Ashenmoor Liege

Creature — Elemental Knight (4/1)

Other black creatures you control get +1/+1.
Other red creatures you control get +1/+1.
Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.

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Sootstoke Kindler

Sootstoke Kindler

Creature — Elemental Shaman (1/1)

Haste
: Target black or red creature gains haste until end of turn.

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Ashenmoor Gouger

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Ashenmoor Gouger can't block.

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Emberstrike Duo

Emberstrike Duo

Creature — Elemental Warrior Shaman (1/1)

Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn.
Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn.

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Sootwalkers

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Sootwalkers can't be blocked by white creatures.

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Spiteflame Witch

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: Each player loses 1 life.

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Boggart Arsonists

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, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.

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This spell can't be countered.
: Target spell can't be countered.

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Boartusk Liege

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Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.

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Boggart RamGang

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Haste
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Whenever a creature dies, you may pay . If you do, Cemetery Puca becomes a copy of that creature, except it has this ability.

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Glen Elendra Liege

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Creature — Faerie Knight (2/3)

Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.

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Gravelgill Duo

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Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn.
Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

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Inkfathom Infiltrator

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Inkfathom Witch

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Creature — Merfolk Wizard (1/1)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)

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Tattermunge Duo

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Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.
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