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Heartmender (Shadowmoor)

Heartmender

Shadowmoor — rare

Creature — Elemental

Sets Heartmender has been printed in:

Heartmender (Shadowmoor)

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$0.52

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Rating:

2.97/10

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Cards like Heartmender in Shadowmoor:

Kitchen Finks

Kitchen Finks

Creature — Ouphe (3/2)

When Kitchen Finks enters the battlefield, you gain 2 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

6.6 /10
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WiltLeaf Liege

Wilt-Leaf Liege

Creature — Elf Knight (4/4)

Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.

6.7 /10
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Oversoul of Dusk

Oversoul of Dusk

Creature — Spirit Avatar (5/5)

Protection from blue, from black, and from red

3.5 /10
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Puppeteer Clique

Puppeteer Clique

Creature — Faerie Wizard (3/2)

Flying
When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

9.3 /10
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Ravens Run Dragoon

Raven's Run Dragoon

Creature — Elf Knight (3/3)

Raven's Run Dragoon can't be blocked by black creatures.

0.3 /10
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Old Ghastbark

Old Ghastbark

Creature — Treefolk Warrior (3/6)

1.8 /10
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Oracle of Nectars

Oracle of Nectars

Creature — Elf Cleric (2/2)

, : You gain X life.

3.7 /10
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Safehold Duo

Safehold Duo

Creature — Elf Warrior Shaman (2/4)

Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.
Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn.

0.5 /10
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WiltLeaf Cavaliers

Wilt-Leaf Cavaliers

Creature — Elf Knight (3/4)

Vigilance

1.3 /10
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Scuzzback Marauders

Scuzzback Marauders

Creature — Goblin Warrior (5/2)

Trample
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

4.2 /10
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Gravelgill Axeshark

Gravelgill Axeshark

Creature — Merfolk Soldier (3/3)

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

0.6 /10
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River Kelpie

River Kelpie

Creature — Beast (3/3)

Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

8.5 /10
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Boggart RamGang

Boggart Ram-Gang

Creature — Goblin Warrior (3/3)

Haste
Wither (This deals damage to creatures in the form of -1/-1 counters.)

2.8 /10
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Kulrath Knight

Kulrath Knight

Creature — Elemental Knight (3/3)

Flying
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creatures your opponents control with counters on them can't attack or block.

6.4 /10
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Furystoke Giant

Furystoke Giant

Creature — Giant Warrior (3/3)

When Furystoke Giant enters the battlefield, other creatures you control gain ": This creature deals 2 damage to any target" until end of turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

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Midnight Banshee

Midnight Banshee

Creature — Spirit (5/5)

Wither (This deals damage to creatures in the form of -1/-1 counters.)
At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.

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Safehold Elite

Safehold Elite

Creature — Elf Scout (2/2)

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

4.9 /10
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Wingrattle Scarecrow

Wingrattle Scarecrow

Artifact Creature — Scarecrow (2/2)

Wingrattle Scarecrow has flying as long as you control a blue creature.
Wingrattle Scarecrow has persist as long as you control a black creature. (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

6 /10
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Boartusk Liege

Boartusk Liege

Creature — Goblin Knight (3/4)

Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.

6.3 /10
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Thistledown Liege

Thistledown Liege

Creature — Kithkin Knight (1/3)

Flash
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.

6.6 /10
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