Knacksaw Clique
Shadowmoor — rare
Creature — Faerie Rogue
Sets Knacksaw Clique has been printed in:
Shadowmoor — rare
Creature — Faerie Rogue
Sets Knacksaw Clique has been printed in:
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Buy now! ▶Creature — Kithkin Soldier (2/2)
Flying
Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn.
Creature — Merfolk Wizard (2/1)
Flash
When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn.
Creature — Merfolk Soldier (3/3)
, : Merrow Wavebreakers gains flying until end of turn. ( is the untap symbol.)
Creature — Kithkin Soldier (2/2)
: Parapet Watchers gets +0/+1 until end of turn.
Creature — Merfolk Wizard (2/2)
, : Target creature gets -2/-0 until end of turn. ( is the untap symbol.)
Creature — Kithkin Soldier Wizard (2/2)
Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn.
Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn.
Creature — Merfolk Rogue Warrior (2/1)
Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn.
Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Creature — Merfolk Soldier (3/3)
Leech Bonder enters the battlefield with two -1/-1 counters on it.
, : Move a counter from target creature onto a second target creature. ( is the untap symbol.)
Creature — Beast (3/3)
Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature — Faerie (0/0)
Flying
Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
Creature — Elemental (6/4)
Whimwader can't attack unless defending player controls a blue permanent.
Creature — Kithkin Wizard (2/2)
Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value.
Creature — Giant Warrior (3/3)
When Furystoke Giant enters the battlefield, other creatures you control gain ": This creature deals 2 damage to any target" until end of turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature — Spirit Avatar (4/4)
Ghastlord of Fugue can't be blocked.
Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.
Artifact Creature — Scarecrow (2/2)
: Add one mana of any color.
: Target creature becomes the color or colors of your choice until end of turn.
Creature — Imp (0/1)
Flying
: Blistering Dieflyn gets +1/+0 until end of turn.
Creature — Elf Knight (2/2)
Flying
: Rune-Cervin Rider gets +1/+1 until end of turn.
Creature — Goblin Warrior Shaman (2/3)
Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.
Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
Creature — Faerie Wizard (2/4)
Flash
Flying
When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller.
Creature — Goblin Warrior (1/1)
Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
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