Loch Korrigan
Shadowmoor — common
Creature — Spirit
Sets Loch Korrigan has been printed in:
Shadowmoor — common
Creature — Spirit
Sets Loch Korrigan has been printed in:
TCGPlayer low price:
Buy now! ▶Creature — Merfolk Rogue Warrior (2/1)
Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn.
Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Creature — Imp (0/1)
Flying
: Blistering Dieflyn gets +1/+0 until end of turn.
Creature — Elemental Shaman (3/2)
: Target player discards a card. Activate only during your turn.
Put a -1/-1 counter on Cinderhaze Wretch: Untap Cinderhaze Wretch.
Creature — Goblin Warrior (1/1)
Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
Creature — Kithkin Soldier (2/2)
: Parapet Watchers gets +0/+1 until end of turn.
Creature — Faerie Wizard (3/2)
Flying
When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature — Elf Knight (2/2)
Flying
: Rune-Cervin Rider gets +1/+1 until end of turn.
Creature — Elf Warrior Shaman (2/4)
Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.
Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn.
Creature — Goblin Warrior Shaman (2/3)
Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.
Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
Creature — Kithkin Soldier Wizard (2/2)
Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn.
Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn.
Creature — Elemental Skeleton (1/1)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
: Regenerate Cinderbones.
Creature — Elemental Rogue (1/3)
Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
Creature — Elemental (0/0)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
Creature — Ouphe (4/3)
Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it.
When Dusk Urchins dies, draw a card for each -1/-1 counter on it.
Creature — Faerie Rogue (2/2)
Flying
Discard Faerie Macabre: Exile up to two target cards from graveyards.
Creature — Merfolk Wizard (2/2)
Whenever Hollowsage becomes untapped, you may have target player discard a card.
Creature — Merfolk Wizard (2/2)
, : Target creature gets -2/-0 until end of turn. ( is the untap symbol.)
Creature — Spirit Avatar (5/4)
When you cast this spell, return all cards named Demigod of Revenge from your graveyard to the battlefield.
Flying, haste
Creature — Elemental Warrior Shaman (1/1)
Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn.
Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn.
Creature — Merfolk Soldier (3/3)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
© 2024 MTG Assist • DiabolicTutor.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.