Medicine Runner
Shadowmoor — common
Creature — Elf Cleric
Sets Medicine Runner has been printed in:
Shadowmoor — common
Creature — Elf Cleric
Sets Medicine Runner has been printed in:
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Buy now! ▶Creature — Elf Scout (2/2)
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature — Kithkin Wizard (2/1)
When Somnomancer enters the battlefield, you may tap target creature.
Artifact Creature — Scarecrow (3/3)
Chainbreaker enters the battlefield with two -1/-1 counters on it.
, : Remove a -1/-1 counter from target creature.
Creature — Ouphe (3/2)
When Kitchen Finks enters the battlefield, you gain 2 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature — Kithkin Wizard (1/1)
: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Creature — Goblin Shaman (2/2)
This spell can't be countered.
: Target spell can't be countered.
Creature — Elemental (2/2)
At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature — Merfolk Wizard (2/2)
, : Look at the top card of your library. You may exile that card. ( is the untap symbol.)
Creature — Goblin Shaman (2/1)
: Each blocked creature gets +1/+0 and gains trample until end of turn.
Creature — Elemental Warrior Shaman (1/1)
Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn.
Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn.
Creature — Elemental Shaman (1/1)
Haste
: Target black or red creature gains haste until end of turn.
Artifact Creature — Scarecrow (1/3)
As Painter's Servant enters the battlefield, choose a color.
All cards that aren't on the battlefield, spells, and permanents are the chosen color in addition to their other colors.
Creature — Faerie Wizard (2/4)
Flash
Flying
When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller.
Creature — Merfolk Rogue (2/1)
Inkfathom Infiltrator can't block and can't be blocked.
Creature — Merfolk Wizard (1/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
: Each unblocked creature has base power and toughness 4/1 until end of turn.
Legendary Creature — Merfolk Rogue (1/3)
At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
Creature — Elf Druid (0/2)
: Add .
Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
Creature — Spider (1/3)
Reach (This creature can block creatures with flying.)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creature — Kithkin Soldier (1/1)
, : Target blocking creature gets +2/+2 until end of turn.
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