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Memory Sluice (Shadowmoor)

Memory Sluice

Shadowmoor — Common

Sorcery

Memory Sluice is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Memory Sluice (Shadowmoor)
Price: PaperMTGO

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$0.44

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Rating:

7.25/10

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Cards like Memory Sluice in Standard format:

Reason    Believe
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Reason // Believe

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Scry 3.

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Aftermath (Cast this spell only from your graveyard. Then exile it.)

Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.

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Harsh Scrutiny

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Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. Scry 1.

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Duress

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Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

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Enter the Unknown

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Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)

You may play an additional land this turn.

8.7 /10
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Claim    Fame
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Claim // Fame

Sorcery // Sorcery

Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gets +2/+0 and gains haste until end of turn.

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March of the Drowned

March of the Drowned

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Choose one

Return target creature card from your graveyard to your hand.

Return two target Pirate cards from your graveyard to your hand.

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Tezzeret s Betrayal

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Destroy target creature. You may search your library and/or graveyard for a card named Tezzeret, Master of Metal, reveal it, and put it into your hand. If you search your library this way, shuffle it.

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--
Liliana s Defeat

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Destroy target black creature or black planeswalker. If that permanent was a Liliana planeswalker, her controller loses 3 life.

5.2 /10
--
Battle at the Bridge

Battle at the Bridge

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Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Target creature gets -X/-X until end of turn. You gain X life.

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Appeal    Authority
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Appeal // Authority

Sorcery // Sorcery

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.

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Commune with Dinosaurs

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Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

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Wildest Dreams

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Return X target cards from your graveyard to your hand. Exile Wildest Dreams.

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Spark of Creativity

Spark of Creativity

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Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's converted mana cost. If you don't, you may play that card until end of turn.

4.7 /10
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Mutiny

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Target creature an opponent controls deals damage equal to its power to another target creature that player controls.

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Compelling Argument

Compelling Argument

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Target player puts the top five cards of his or her library into his or her graveyard.

Cycling (, Discard this card: Draw a card.)

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Target creature can't block this turn.

Draw a card.

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Heaven    Earth
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Heaven // Earth

Instant // Sorcery

Heaven deals X damage to each creature with flying.

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Aftermath (Cast this spell only from your graveyard. Then exile it.)

Earth deals X damage to each creature without flying.

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Commit    Memory
//

Commit // Memory

Instant // Sorcery

Put target spell or nonland permanent into its owner's library second from the top.

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Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards.

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Rile deals 1 damage to target creature you control. That creature gains trample until end of turn.

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