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Mirrorweave (Shadowmoor)

Mirrorweave

Shadowmoor — Rare

Instant

Mirrorweave is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander

Mirrorweave (Shadowmoor)
Price: PaperMTGO

TCGPlayer avg. price:

$2.25

$1.56 $2.25 $4.00
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Rating:

8.11/10

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Cards like Mirrorweave in Standard format:

Ojutai s Command

Ojutai's Command

Instant

Choose two

Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.

You gain 4 life.

Counter target creature spell.

Draw a card.

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Survive the Night

Survive the Night

Instant

Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

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Give No Ground

Give No Ground

Instant

Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.

6 /10
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Silumgar s Command

Silumgar's Command

Instant

Choose two

Counter target noncreature spell.

Return target permanent to its owner's hand.

Target creature gets -3/-3 until end of turn.

Destroy target planeswalker.

6.3 /10
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Tenacity

Tenacity

Instant

Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.

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Borrowed Grace

Borrowed Grace

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or both

Creatures you control get +2/+0 until end of turn.

Creatures you control get +0/+2 until end of turn.

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Grip of the Roil

Grip of the Roil

Instant

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.

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Roilmage s Trick

Roilmage's Trick

Instant

Converge Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast Roilmage's Trick.

Draw a card.

6.2 /10
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Make a Stand

Make a Stand

Instant

Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

5.3 /10
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Encircling Fissure

Encircling Fissure

Instant

Prevent all combat damage that would be dealt this turn by creatures target opponent controls.

Awaken 2 (If you cast this spell for , also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

5.7 /10
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Inspired Charge

Inspired Charge

Instant

Creatures you control get +2/+1 until end of turn.

3.5 /10
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Savage Alliance

Savage Alliance

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or more

Creatures target player controls gain trample until end of turn.

Savage Alliance deals 2 damage to target creature.

Savage Alliance deals 1 damage to each creature target opponent controls.

6.6 /10
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Uncaged Fury

Uncaged Fury

Instant

Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

6.5 /10
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Tar Snare

Tar Snare

Instant

Target creature gets -3/-2 until end of turn.

7.2 /10
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Throttle

Throttle

Instant

Target creature gets -4/-4 until end of turn.

4.8 /10
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Clear Shot

Clear Shot

Instant

Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

5.8 /10
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Woodcutter s Grit

Woodcutter's Grit

Instant

Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

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Infuse with the Elements

Infuse with the Elements

Instant

Converge Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn.

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Turn Against

Turn Against

Instant

Devoid (This card has no color.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

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Abandon Reason

Abandon Reason

Instant

Up to two target creatures each get +1/+0 and gain first strike until end of turn.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

5.8 /10
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