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Plague of Vermin (Shadowmoor)

Plague of Vermin

Shadowmoor — rare

Sorcery

Sets Plague of Vermin has been printed in:

Plague of Vermin (Shadowmoor)

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Cards like Plague of Vermin in Shadowmoor:

Din of the Fireherd

Din of the Fireherd

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Create a 5/5 black and red Elemental creature token. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.

4.8 /10
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Beseech the Queen

Beseech the Queen

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( can be paid with any two mana or with . This card's mana value is 6.)
Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.

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Corrupt

Corrupt

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Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.

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Howl of the Night Pack

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Create a 2/2 green Wolf creature token for each Forest you control.

7.2 /10
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Advice from the Fae

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( can be paid with any two mana or with . This card's mana value is 6.)
Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.

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Tower Above

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Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)

2.7 /10
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Spectral Procession

Spectral Procession

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Create three 1/1 white Spirit creature tokens with flying.

7 /10
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Flow of Ideas

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Draw a card for each Island you control.

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Rite of Consumption

Rite of Consumption

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As an additional cost to cast this spell, sacrifice a creature.
Rite of Consumption deals damage equal to the sacrificed creature's power to target player or planeswalker. You gain life equal to the damage dealt this way.

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Disturbing Plot

Disturbing Plot

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Return target creature card from a graveyard to its owner's hand.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

2.4 /10
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Sorcery

Jaws of Stone deals X damage divided as you choose among any number of targets, where X is the number of Mountains you control as you cast this spell.

2.7 /10
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Sorcery

Choose one —
• Target player discards two cards.
• Target player reveals their hand. You choose a card from it. That player discards that card.

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Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana.

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Destroy target creature. If that creature was green or white, its controller discards a card.

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Sorcery

Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.

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Sorcery

Destroy all nonwhite creatures.

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Target player mills four cards.
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Return up to one target creature card from your graveyard to the battlefield if was spent to cast this spell. Creatures target player controls get +2/+0 and gain haste until end of turn if was spent to cast this spell. (Do both if was spent.)

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Target player discards their hand unless they pay 7 life.

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If was spent to cast this spell, return up to one target creature to its owner's hand. If was spent to cast this spell, target player reveals their hand, you choose a nonland card from it, then that player discards that card. (Do both if was spent.)

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