Plumeveil
Shadowmoor — uncommon
Creature — Elemental
Plumeveil rulings:
There are no rulings for Plumeveil.
Shadowmoor — uncommon
Creature — Elemental
Plumeveil rulings:
There are no rulings for Plumeveil.
TCGPlayer low price:
Buy now! ▶Creature — Bird Rogue (1/4)
Flying
When Aarakocra Sneak enters the battlefield, you take the initiative.
Creature — Human Insect // Creature — Insect Horror (3/2)
Flying
At the beginning of your upkeep, mill a card. If an instant or sorcery card was milled this way, transform Aberrant Researcher.
Perfected Form
Flying
Creature — Demon (6/6)
Flying
When Abhorrent Overlord enters the battlefield, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)
At the beginning of your upkeep, sacrifice a creature.
Creature — Horror (3/4)
Flying
Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Enchantment — Aura
Enchant creature
Enchanted creature has flying.
Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)
Legendary Creature — Cephalid Noble (3/3)
Tap an untapped Cephalid you control: Tap target permanent.
: Tap all creatures without flying.
Creature — Lammasu (4/3)
Flying
When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected.
When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.)
Sorcery
Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.
Legendary Creature — Spirit (2/2)
Flying, ward
: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
Creature — Horror (2/2)
Flying
When Abyssal Horror enters the battlefield, target player discards two cards.
Creature — Demon (6/6)
Flying, trample
You can't win the game and your opponents can't lose the game.
Creature — Specter (2/3)
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card.
Enchantment
When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
Creature — Human Soldier (2/3)
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.
Creature — Bird Soldier (2/2)
Flying
When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Creature — Drake (2/2)
Kicker (You may pay an additional as you cast this spell.)
Flying
If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.
Instant
Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell's mana value.
Creature — Dragon (3/3)
Flying, deathtouch
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Acid-Spewer Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
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