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Power of Fire (Shadowmoor)

Power of Fire

Shadowmoor — common

Enchantment — Aura

Sets Power of Fire has been printed in:

Power of Fire (Shadowmoor)

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Cards like Power of Fire in Shadowmoor:

Fists of the Demigod

Fists of the Demigod

Enchantment — Aura

Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
As long as enchanted creature is red, it gets +1/+1 and has first strike.

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Knollspine Invocation

Knollspine Invocation

Enchantment

, Discard a card with mana value X: Knollspine Invocation deals X damage to any target.

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Furystoke Giant

Furystoke Giant

Creature — Giant Warrior (3/3)

When Furystoke Giant enters the battlefield, other creatures you control gain ": This creature deals 2 damage to any target" until end of turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

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Runed Halo

Runed Halo

Enchantment

As Runed Halo enters the battlefield, choose a card name.
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Elemental Mastery

Elemental Mastery

Enchantment — Aura

Enchant creature
Enchanted creature has ": Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."

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Enchantment

Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creatures you control have shroud.

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Bloodshed Fever

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Enchantment — Aura

Enchant creature
Enchanted creature attacks each combat if able.

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Enchantment — Aura

Enchant creature
At the beginning of each upkeep, tap enchanted creature.

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Wheel of Sun and Moon

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Enchantment — Aura

Enchant player
If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.

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Rage Reflection

Rage Reflection

Enchantment

Creatures you control have double strike.

7.7 /10
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Prismatic Omen

Prismatic Omen

Enchantment

Lands you control are every basic land type in addition to their other types.

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Runes of the Deus

Runes of the Deus

Enchantment — Aura

Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.)
As long as enchanted creature is green, it gets +1/+1 and has trample.

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Everlasting Torment

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Enchantment

Players can't gain life.
Damage can't be prevented.
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Rustrazor Butcher

Rustrazor Butcher

Creature — Goblin Warrior (1/2)

First strike
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2.4 /10
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Impromptu Raid

Impromptu Raid

Enchantment

: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.

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Mudbrawler Cohort

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Creature — Goblin Warrior (1/1)

Haste
Mudbrawler Cohort gets +1/+1 as long as you control another red creature.

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Enchantment

At the beginning of each player's draw step, that player draws an additional card.
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Red creatures you control have first strike.

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Haste
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Enchantment — Aura

Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
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