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River s Grasp (Shadowmoor)

River's Grasp

Shadowmoor — Uncommon

Sorcery

River's Grasp is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander

River s Grasp (Shadowmoor)
Price: PaperMTGO

TCGPlayer avg. price:

$0.17

$0.07 $0.17 $0.85
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Rating:

6.34/10

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Cards like River's Grasp in Standard format:

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Target opponent reveals his or her hand. You choose a nonland card from it and exile that card.

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Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

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Harsh Scrutiny

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Target opponent reveals his or her hand. You choose a creature card from it. That player discards that card. Scry 1.

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Collective Brutality

Collective Brutality

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Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Target opponent reveals his or her hand. You choose an instant or sorcery card from it. That player discards that card.

• Target creature gets -2/-2 until end of turn.

• Target opponent loses 2 life and you gain 2 life.

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Draw a card.

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As an additional cost to cast Devour in Flames, return a land you control to its owner's hand.

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Return up to one target instant card and up to one target sorcery card from your graveyard to your hand, then discard a card. Exile Shreds of Sanity.

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Name a nonartifact, nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles his or her library, then draws a card for each card exiled from hand this way.

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Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Escalate (Pay this cost for each mode chosen beyond the first.)

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