Rune-Cervin Rider
Shadowmoor — common
Creature — Elf Knight
Sets Rune-Cervin Rider has been printed in:
Shadowmoor — common
Creature — Elf Knight
Sets Rune-Cervin Rider has been printed in:
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Buy now! ▶Creature — Kithkin Soldier Wizard (2/2)
Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn.
Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn.
Creature — Elf Warrior Shaman (2/4)
Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.
Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn.
Creature — Imp (0/1)
Flying
: Blistering Dieflyn gets +1/+0 until end of turn.
Creature — Kithkin Cleric (0/4)
: Prevent the next 1 damage that would be dealt to any target this turn.
Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.
Creature — Merfolk Rogue Warrior (2/1)
Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn.
Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Creature — Goblin Warrior (1/1)
Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.
Creature — Kithkin Soldier (1/1)
, : Target blocking creature gets +2/+2 until end of turn.
Creature — Kithkin Cleric (1/4)
, : Return target creature card with mana value 3 or less from your graveyard to the battlefield. ( is the untap symbol.)
Creature — Kithkin Soldier (2/2)
: Parapet Watchers gets +0/+1 until end of turn.
Creature — Elf Warrior (2/2)
, : Safehold Sentry gets +0/+2 until end of turn. ( is the untap symbol.)
Creature — Goblin Warrior Shaman (2/3)
Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.
Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
Creature — Kithkin (0/0)
Vigilance
Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.
Creature — Kithkin Cleric (2/2)
White creatures you control have ": You gain 1 life."
Creature — Faerie Wizard (2/4)
Flash
Flying
When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller.
Creature — Spirit Avatar (4/4)
Flying
Other creatures have base power and toughness 1/1.
Creature — Elemental (2/2)
At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature — Ouphe (3/2)
When Kitchen Finks enters the battlefield, you gain 2 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature — Elf Shaman (1/1)
: Target creature gets +3/+3 until end of turn. Untap that creature.
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