Advanced card search Random card
Runed Halo (Shadowmoor)

Runed Halo

Shadowmoor — Rare

Enchantment

As Runed Halo enters the battlefield, choose a card name.

You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)

Runed Halo (Shadowmoor)
Price: PaperMTGO

TCGPlayer avg. price:

$16.73

$14 $17 $20
Low Mid High
Buy now! ▶

Loading price data

Loading

Rating:

9.69/10

Rate This:

Cards similar to Runed Halo:

Ward of Lights

Ward of Lights

Enchantment Aura

You may cast Ward of Lights as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

As Ward of Lights enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Ward of Lights.

2.9 /10
$0.17
Cho Manno s Blessing

Cho-Manno's Blessing

Enchantment Aura

Flash

Enchant creature

As Cho-Manno's Blessing enters the battlefield, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.

4.2 /10
--
Shared Triumph

Shared Triumph

Enchantment

As Shared Triumph enters the battlefield, choose a creature type.

Creatures of the chosen type get +1/+1.

8.6 /10
$1.72
Prismatic Ward

Prismatic Ward

Enchantment Aura

Enchant creature

As Prismatic Ward enters the battlefield, choose a color.

Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.

2.5 /10
$0.17
Call to Arms

Call to Arms

Enchantment

As Call to Arms enters the battlefield, choose a color and an opponent.

White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.

When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.

6.8 /10
$0.36
Dragon Scales

Dragon Scales

Enchantment Aura

Enchant creature

Enchanted creature gets +1/+2 and has vigilance.

When a creature with converted mana cost 6 or greater enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature.

3 /10
$0.17
Soul Echo

Soul Echo

Enchantment

Soul Echo enters the battlefield with X echo counters on it.

You don't lose the game for having 0 or less life.

At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.

6.7 /10
$0.36
Rest in Peace

Rest in Peace

Enchantment

When Rest in Peace enters the battlefield, exile all cards from all graveyards.

If a card or token would be put into a graveyard from anywhere, exile it instead.

9.5 /10
$7.31
Absolute Law

Absolute Law

Enchantment

All creatures have protection from red.

7.4 /10
$0.47
Null Chamber

Null Chamber

World Enchantment

As Null Chamber enters the battlefield, you and an opponent each choose a card name other than a basic land card name.

Spells with the chosen names can't be cast.

6.8 /10
$0.35
Declaration of Naught

Declaration of Naught

Enchantment

As Declaration of Naught enters the battlefield, choose a card name.

: Counter target spell with the chosen name.

8.4 /10
$1.33
Gideon s Intervention

Gideon's Intervention

Enchantment

As Gideon's Intervention enters the battlefield, choose a card name.

Your opponents can't cast spells with the chosen name.

Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.

7.1 /10
--
Chosen by Heliod

Chosen by Heliod

Enchantment Aura

Enchant creature

When Chosen by Heliod enters the battlefield, draw a card.

Enchanted creature gets +0/+2.

0.9 /10
$0.15
Absolute Grace

Absolute Grace

Enchantment

All creatures have protection from black.

6.8 /10
$0.37
Circle of Protection  Art

Circle of Protection: Art

Enchantment

As Circle of Protection: Art comes into play, choose an artist.

: The next time a source of your choice by the chosen artist would deal damage to you this turn, prevent that damage.

: Return Circle of Protection: Art to its owner's hand.

2.3 /10
$0.16
Strength of Isolation

Strength of Isolation

Enchantment Aura

Enchant creature

Enchanted creature gets +1/+2 and has protection from black.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

5.4 /10
$0.24
Spirit Mantle

Spirit Mantle

Enchantment Aura

Enchant creature

Enchanted creature gets +1/+1 and has protection from creatures.

8.5 /10
$1.51
Earnest Fellowship

Earnest Fellowship

Enchantment

Each creature has protection from its colors.

6.7 /10
$0.36
Soulcatchers  Aerie

Soulcatchers' Aerie

Enchantment

Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie.

Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.

8 /10
--
Journey to Nowhere

Journey to Nowhere

Enchantment

When Journey to Nowhere enters the battlefield, exile target creature.

When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.

8.4 /10
$1.36

© 2017 MTG Assist • DisclaimerTerms of Use / Privacy PolicyContact MTG AssistLogin

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities. Articles and comments are user-submitted and do not represent official endorsements of this site.

MTGAssist.com is not affiliated with the mobile app "MTG Assist" or Kiiwi Up.