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Runes of the Deus (Shadowmoor)

Runes of the Deus

Shadowmoor — common

Enchantment — Aura

Runes of the Deus rulings:

There are no rulings for Runes of the Deus.

Runes of the Deus (Shadowmoor)

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Favor of the Overbeing

Favor of the Overbeing

Enchantment — Aura

Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has vigilance.
As long as enchanted creature is blue, it gets +1/+1 and has flying.

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Gift of the Deity

Gift of the Deity

Enchantment — Aura

Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)
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Shield of the Oversoul

Shield of the Oversoul

Enchantment — Aura

Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
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Fists of the Demigod

Fists of the Demigod

Enchantment — Aura

Enchant creature
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Clout of the Dominus

Clout of the Dominus

Enchantment — Aura

Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
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Scourge of the Nobilis

Scourge of the Nobilis

Enchantment — Aura

Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has ": This creature gets +1/+0 until end of turn."
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Equestrian Skill

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Enchantment — Aura

Enchant creature
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Combat Research

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Enchantment — Aura

Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
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Helm of the Ghastlord

Helm of the Ghastlord

Enchantment — Aura

Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
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Steel of the Godhead

Steel of the Godhead

Enchantment — Aura

Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
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Edge of the Divinity

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Enchantment — Aura

Enchant creature
As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1.

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Hope Against Hope

Hope Against Hope

Enchantment — Aura

Enchant creature
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Ray of Frost

Ray of Frost

Enchantment — Aura

Flash
Enchant creature
When Ray of Frost enters the battlefield, if enchanted creature is red, tap it.
As long as enchanted creature is red, it loses all abilities.
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Rune of Might

Rune of Might

Enchantment — Aura Rune

Enchant permanent
When Rune of Might enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +1/+1 and has trample.
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Solid Footing

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Enchantment — Aura

Flash
Enchant creature
Enchanted creature gets +1/+1.
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Flaring FlameKin

Flaring Flame-Kin

Creature — Elemental Warrior (2/2)

As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has ": Flaring Flame-Kin gets +1/+0 until end of turn."

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Ghostblade Eidolon

Ghostblade Eidolon

Enchantment Creature — Spirit (1/1)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Double strike (This creature deals both first-strike and regular combat damage.)
Enchanted creature gets +1/+1 and has double strike.

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Armament of Nyx

Armament of Nyx

Enchantment — Aura

Enchant creature
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Careful Cultivation

Careful Cultivation

Enchantment — Aura

Enchant artifact or creature
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Channel — , Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with ": Add ."

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Embercleave

Embercleave

Legendary Artifact — Equipment

Flash
This spell costs less to cast for each attacking creature you control.
When Embercleave enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+1 and has double strike and trample.
Equip

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