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Scar (Shadowmoor)

Scar

Shadowmoor — Common

Instant

Scar is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Scar (Shadowmoor)
Price: PaperMTGO

TCGPlayer avg. price:

$0.21

$0.09 $0.21 $1.18
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Rating:

4.1/10

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Put three -1/-1 counters on target creature with flying.

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Escalate (Pay this cost for each mode chosen beyond the first.)

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Target creature gets +1/+1 until end of turn.

Target creature gets -1/-1 until end of turn.

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Lifecraft Awakening

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Put X +1/+1 counters on target artifact you control. If it isn't a creature or Vehicle, it becomes a 0/0 Construct artifact creature.

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Built to Smash

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Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.

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Lightning Axe

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As an additional cost to cast Lightning Axe, discard a card or pay .

Lightning Axe deals 5 damage to target creature.

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Dual Shot

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Dual Shot deals 1 damage to each of up to two target creatures.

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Fatal Push

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Destroy target creature if it has converted mana cost 2 or less.

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Expedite

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Target creature gains haste until end of turn.

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Precise Strike

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Target creature gets +1/+0 and gains first strike until end of turn.

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Borrowed Hostility

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Escalate (Pay this cost for each mode chosen beyond the first.)

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Target creature gets +3/+0 until end of turn.

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Otherworldly Outburst

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Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token.

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Rush of Adrenaline

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Target creature gets +2/+1 and gains trample until end of turn.

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Magma Spray

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Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.

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Outnumber

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Outnumber deals damage to target creature equal to the number of creatures you control.

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Galvanic Bombardment

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Shock

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Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

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Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)

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--
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Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.

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