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Sinking Feeling (Shadowmoor)

Sinking Feeling

Shadowmoor — common

Enchantment — Aura

Sets Sinking Feeling has been printed in:

Sinking Feeling (Shadowmoor)

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Cards like Sinking Feeling in Shadowmoor:

Helm of the Ghastlord

Helm of the Ghastlord

Enchantment — Aura

Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."

5.6 /10
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Biting Tether

Biting Tether

Enchantment — Aura

Enchant creature
You control enchanted creature.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.

2 /10
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Elemental Mastery

Elemental Mastery

Enchantment — Aura

Enchant creature
Enchanted creature has ": Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."

7.9 /10
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Pucas Mischief

Puca's Mischief

Enchantment

At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with an equal or lesser mana value.

7.3 /10
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Steel of the Godhead

Steel of the Godhead

Enchantment — Aura

Enchant creature
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.

8.9 /10
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Power of Fire

Power of Fire

Enchantment — Aura

Enchant creature
Enchanted creature has ": This creature deals 1 damage to any target."

3.8 /10
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Torpor Dust

Torpor Dust

Enchantment — Aura

Flash
Enchant creature
Enchanted creature gets -3/-0.

0.4 /10
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Blowfly Infestation

Blowfly Infestation

Enchantment

Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.

8 /10
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Curse of Chains

Curse of Chains

Enchantment — Aura

Enchant creature
At the beginning of each upkeep, tap enchanted creature.

4.6 /10
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Presence of Gond

Presence of Gond

Enchantment — Aura

Enchant creature
Enchanted creature has ": Create a 1/1 green Elf Warrior creature token."

7.6 /10
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Fists of the Demigod

Fists of the Demigod

Enchantment — Aura

Enchant creature
As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)
As long as enchanted creature is red, it gets +1/+1 and has first strike.

5.1 /10
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Shield of the Oversoul

Shield of the Oversoul

Enchantment — Aura

Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
As long as enchanted creature is white, it gets +1/+1 and has flying.

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Armored Ascension

Armored Ascension

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.

7.9 /10
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Everlasting Torment

Everlasting Torment

Enchantment

Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)

6.5 /10
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Prison Term

Prison Term

Enchantment — Aura

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.

6.8 /10
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Greater Auramancy

Greater Auramancy

Enchantment

Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
Enchanted creatures you control have shroud.

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Impromptu Raid

Impromptu Raid

Enchantment

: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.

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Runed Halo

Runed Halo

Enchantment

As Runed Halo enters the battlefield, choose a card name.
You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)

5 /10
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Wheel of Sun and Moon

Wheel of Sun and Moon

Enchantment — Aura

Enchant player
If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.

5.7 /10
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Raking Canopy

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Enchantment

Whenever a creature with flying attacks you, Raking Canopy deals 4 damage to it.

4.1 /10
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