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Spawnwrithe (Shadowmoor)

Spawnwrithe

Shadowmoor — rare

Creature — Elemental

Sets Spawnwrithe has been printed in:

Spawnwrithe (Shadowmoor)

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Rating:

6.54/10

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Cards like Spawnwrithe in Shadowmoor:

Juvenile Gloomwidow

Juvenile Gloomwidow

Creature — Spider (1/3)

Reach (This creature can block creatures with flying.)
Wither (This deals damage to creatures in the form of -1/-1 counters.)

5.9 /10
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Wildslayer Elves

Wildslayer Elves

Creature — Elf Warrior (3/3)

Wither (This deals damage to creatures in the form of -1/-1 counters.)

1.1 /10
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Rhys the Redeemed

Rhys the Redeemed

Legendary Creature — Elf Warrior (1/1)

, : Create a 1/1 green and white Elf Warrior creature token.
, : For each creature token you control, create a token that's a copy of that creature.

9.2 /10
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Devoted Druid

Devoted Druid

Creature — Elf Druid (0/2)

: Add .
Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.

9.6 /10
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Drove of Elves

Drove of Elves

Creature — Elf (0/0)

Hexproof
Drove of Elves's power and toughness are each equal to the number of green permanents you control.

6.1 /10
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Farhaven Elf

Farhaven Elf

Creature — Elf Druid (1/1)

When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

9.8 /10
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Gloomwidow

Gloomwidow

Creature — Spider (3/3)

Reach
Gloomwidow can block only creatures with flying.

2.5 /10
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Hungry Spriggan

Hungry Spriggan

Creature — Goblin Warrior (1/1)

Trample
Whenever Hungry Spriggan attacks, it gets +3/+3 until end of turn.

1.9 /10
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Augury Adept

Augury Adept

Creature — Kithkin Wizard (2/2)

Whenever Augury Adept deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value.

4.6 /10
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Boggart RamGang

Boggart Ram-Gang

Creature — Goblin Warrior (3/3)

Haste
Wither (This deals damage to creatures in the form of -1/-1 counters.)

2.8 /10
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Tattermunge Duo

Tattermunge Duo

Creature — Goblin Warrior Shaman (2/3)

Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn.
Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

1 /10
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Boartusk Liege

Boartusk Liege

Creature — Goblin Knight (3/4)

Trample
Other red creatures you control get +1/+1.
Other green creatures you control get +1/+1.

6.3 /10
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Heartmender

Heartmender

Creature — Elemental (2/2)

At the beginning of your upkeep, remove a -1/-1 counter from each creature you control.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

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Kitchen Finks

Kitchen Finks

Creature — Ouphe (3/2)

When Kitchen Finks enters the battlefield, you gain 2 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

6.6 /10
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Medicine Runner

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Creature — Elf Cleric (2/1)

When Medicine Runner enters the battlefield, you may remove a counter from target permanent.

2.2 /10
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Mudbrawler Raiders

Mudbrawler Raiders

Creature — Goblin Warrior (3/3)

Mudbrawler Raiders can't be blocked by blue creatures.

0.4 /10
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Oracle of Nectars

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Creature — Elf Cleric (2/2)

, : You gain X life.

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Ravens Run Dragoon

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Creature — Elf Knight (3/3)

Raven's Run Dragoon can't be blocked by black creatures.

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Legendary Creature — Giant Shaman (4/4)

: Add . Spend this mana only on costs that contain .

6.8 /10
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Safehold Duo

Safehold Duo

Creature — Elf Warrior Shaman (2/4)

Whenever you cast a green spell, Safehold Duo gets +1/+1 until end of turn.
Whenever you cast a white spell, Safehold Duo gains vigilance until end of turn.

0.5 /10
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