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Tower Above (Shadowmoor)

Tower Above

Shadowmoor — Uncommon

Sorcery

Tower Above is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander

Tower Above (Shadowmoor)
Price: PaperMTGO

TCGPlayer avg. price:

$0.22

$0.06 $0.22 $1.34
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Rating:

4.54/10

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Cards like Tower Above in Standard format:

Engineered Might

Engineered Might

Sorcery

Choose one

Target creature gets +5/+5 and gains trample until end of turn.

Creatures you control get +2/+2 and gain vigilance until end of turn.

4 /10
$0.20
Larger Than Life

Larger Than Life

Sorcery

Target creature gets +4/+4 and gains trample until end of turn.

0.7 /10
$0.15
Overcome

Overcome

Sorcery

Creatures you control get +2/+2 and gain trample until end of turn.

3.3 /10
$0.22
Emergent Growth

Emergent Growth

Sorcery

Target creature gets +5/+5 until end of turn and must be blocked this turn if able.

5 /10
$0.18
Monstrous Onslaught

Monstrous Onslaught

Sorcery

Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast Monstrous Onslaught.

4.5 /10
$0.20
Nissa s Judgment

Nissa's Judgment

Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.

4.7 /10
--
Destined    Lead
//

Destined // Lead

Instant // Sorcery

Target creature gets +1/+0 and gains indestructible until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

3.3 /10
$0.19
Nature s Way

Nature's Way

Sorcery

Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.

3.5 /10
--
Demon s Grasp

Demon's Grasp

Sorcery

Target creature gets -5/-5 until end of turn.

0.3 /10
--
Press into Service

Press into Service

Sorcery

Support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

4 /10
$0.19
Appeal    Authority
//

Appeal // Authority

Sorcery // Sorcery

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.

3.3 /10
$0.19
Rishkar s Expertise

Rishkar's Expertise

Sorcery

Draw cards equal to the greatest power among creatures you control.

You may cast a card with converted mana cost 5 or less from your hand without paying its mana cost.

7.6 /10
--
Gruesome Slaughter

Gruesome Slaughter

Sorcery

Until end of turn, colorless creatures you control gain ": This creature deals damage equal to its power to target creature."

6.3 /10
$0.30
Hour of Promise

Hour of Promise

Sorcery

Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.

8.7 /10
$1.56
Seasons Past

Seasons Past

Sorcery

Return any number of cards with different converted mana costs from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.

8.3 /10
$1.08
Distemper of the Blood

Distemper of the Blood

Sorcery

Target creature gets +2/+2 and gains trample until end of turn.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

1.1 /10
$0.15
Ruthless Disposal

Ruthless Disposal

Sorcery

As an additional cost to cast Ruthless Disposal, discard a card and sacrifice a creature.

Two target creatures each get -13/-13 until end of turn.

4.4 /10
$0.20
Nissa s Encouragement

Nissa's Encouragement

Sorcery

Search your library and graveyard for a card named Forest, a card named Brambleweft Behemoth, and a card named Nissa, Genesis Mage. Reveal those cards, put them into your hand, then shuffle your library.

10 /10
--
Nissa s Renewal

Nissa's Renewal

Sorcery

Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library. You gain 7 life.

7.4 /10
--
Prepare    Fight
//

Prepare // Fight

Instant // Sorcery

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature you control fights target creature an opponent controls.

6.8 /10
$0.32

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